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Well once again the crow is stuck in hell and must get out. Avoid traps and winding tunnels. Collect keys to unlock exciting new bonus challenges.
I let the crow land, I die. I test out controls, I die. I try to fly through first obstacle, game over. No more tries from me.
THIS IS THE DUMBEST PEICE OF SHIT I HAVE EVER PLAYED! DID A RETARDED 4 YEAR OLD MAKE THIS?
Its OK but the way that its to easy to die bugs me.
not that bad crow in hell 1 is better
A good concept with well-done graphics, but there are several things wrong with it that infuriated me while playing this game. I'm sure you know the first and largest problem. Yep, the controls are wa~y too sensitive. It made it almost impossible to navigate some rooms. That's what bugged me the most. What come next is the fact that you have implemented booby traps into this game that are impossible to foresee or predict until you have fallen for them and died once. This is unacceptable. As the player, I want a chance to see it coming. It's simply not a fair game when my bird gets caught in a trap that was invisible and I am left saying "What the hell?!" rather than "Shoot, I should have seen that. I need to be more observant." This brings me to my third gripe about the game. It's good that you pretty much give unlimited lives throughout the game, seeing as you've decided to make it bloody damn impossible to get through it without dying quite literally a hundred or so times. In light of this, what is the point of having three lives, getting a GAME OVER screen, clicking play, and being right back where you left off? If you are going to implement a "game over" system, it should really be a game over. What you have done here is more like "Look, you've run out of wings so here's some fire and brimstone and a button to click, just to annoy you." There is no consequence for getting a game over and frankly this game would be utterly impossible if there were. So again I ask you "Why?" My final problem with this game is the spawn points. There were several spawnpoints throughout the game that were so close to an edge that my bird would instantly explode regardless of whether or not my arrow keys were being mashed. That just shouldn't happen any way you look at it. With these problems taken into consideration, I found this game to be downright irritating and unbearable. No offense, producer, but it feels like there wasn't a lot of thought put into this game.
What’s inside this box? A lot of puzzles! Can you solve all 30?
Use the mouse to navigate menus and to queue and cancel robot actions.
Made for the Adventure Jam 2016!
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