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Mar 24, 2009 | 11:16 AM EDT
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Author Comments

Inspired by The Visitor from Zeebarf, "Foreign Creature: The Unforgotten Mistake" is a point-and-click thriller where you see the world through the eyes of a foreign creature.

This blood-thirsty alien moves through the world unseen, leaving only a trace of blood and horror. Point-and-click to interact with the environment.

Warning: not recommended for audiences under 17.

Reviews


curtangelcurtangel

Rated 3 / 5 stars

Like the animation, the music and the idea...

I like point and click games. I hate having to check walkthroughs. The best click and points flow naturally, making you feel like you are really making choices and making things happen. Unfortunately this game falls short of that standard. I had to check the walkthrough to get out of the first level (I thought I had already tried the combination needed, but guess not). The first item I had to click on the second scene was so close to the icons that I passed it a few times before realizing that it wasn't "pointing" at the icon. I almost quit partway through the first movie because I was worried that the rest of the game would be more of the pointless and unfun violence that filled the first half -- but I figured... maybe things were just warming up. I don't mind a pointlessly violent game, but I like my pointlessly violent games with a bit of humor (sorry, takes more than a banana peel) and a bit of... well, I don't know. But this game didn't have it, whatever it was. The garden part was okay, felt a little... pointless... but maybe the creature is experimenting with people. I accepted that. The traffic jam was just irritating. I had high hopes for the kind of chaos the creature and I might start and had to go look at the walkthrough (*sigh*) only to discover that I had a one or two second time frame to do exactly one thing. I had guessed what I would have to click, I had just misjudged when.
I did have fun in the final scene. It seemed to move the most smoothly as far as what felt natural to click and in what order and I didn't have to even glance at the walkthrough.
I gave this game a six because I did like the animation, the music wasn't annoying, there were no obvious bugs, and I'm willing to acknowledge that I might have had to check the walkthrough so many times because I suck. The last level did have a fair amount of promise - but I found the rest of the game a bit slow and awkward to play.



AkarosAkaros

Rated 3 / 5 stars

Puzzles need reworking...

What made zeebarf's game great was two things, atmosphere and puzzles. You have good atmosphere, setup, etc. Your puzzles are really bad. They range from decent to extremely unintuitive. Having to look behind the nametag for a set of keys that you end up never using? Having us look in a trash can for a spray can that we didnt know we wanted for a bottle that we didn't know what the heck it was? Oftentimes, it became a pixel hunt for an object that would activate, which was especially annoying for objects that could only be clicked at certain times and places, like the snake's tail. It's a decent flash, but the game needs some serious work, especially since you aren't offering any sort of innovation.


belugerin responds:

Thanks for good feedback..


BoxMasterBoxMaster

Rated 3 / 5 stars

wasn't working?

it looked good but it was hard to click on some things. I don't know if mine had a glitch but I could never get out of level 2. I wish the environments were more interactive. the thing was cute tho



Mercy45Mercy45

Rated 3 / 5 stars

this game is sick

not bloody enough for my taste -sigh-



ThunderSnowThunderSnow

Rated 3 / 5 stars

Bright and gory

The intersection level was too tedious and unintuitive. The rest of the levels were straightforward enough, but almost to the point of the game being a seek-and-find. That may not be a bad thing, of course, but it's not very involving.

Animation and graphics were good though it seemed brightly colored for as horrifying as it tries to be. Speaking of which, the killing of a dog is a big taboo of mine in the media as in real life, so that may have soured my perception slightly. Violating such taboos is a great way to keep the audience uneasy, and I applaud you for not being afraid to do it, but the lack of immersion just makes it feel more confusing and off-putting.

It's worth playing if you enjoy games involving scouring the screen for clues or video game depictions of graphic violence against humans.


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