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Mar 24, 2009 | 11:16 AM EDT
  • Daily Feature March 25, 2009
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Author Comments

Inspired by The Visitor from Zeebarf, "Foreign Creature: The Unforgotten Mistake" is a point-and-click thriller where you see the world through the eyes of a foreign creature.

This blood-thirsty alien moves through the world unseen, leaving only a trace of blood and horror. Point-and-click to interact with the environment.

Warning: not recommended for audiences under 17.

Reviews


Samuel146Samuel146

Rated 1.5 / 5 stars

Not bad

nice art but could of killed a cat not a dog



couchpotato97couchpotato97

Rated 5 / 5 stars

Why Did it do that

Why did the Foreign Creature kill the people in the park he could have just drove by them?


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laststrawoutlawlaststrawoutlaw

Rated 3 / 5 stars

Bleh

Good movie, but the game is too hard. there is no logic behind your choices. you just have to click random things until something happens


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TheJudinatorTheJudinator

Rated 5 / 5 stars

poor dog :(

why did foreign creature have to kill dog :(


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Mr-WhiteMr-White

Rated 4 / 5 stars

Great movie! Poor game!

The artistry and design is excellent, and is on a par with the best pieces of work on NG. You are clearly very talented as an artist.

However, as a puzzle maker you have some way to go. This is my one and only gripe with Foreign Creature. It is that I don't consider this to be a point and click adventure/game but rather a point and click MOVIE. In all fairness you don't actually describe this as a game, but either way I think you're missing a few tricks.

There is almost no puzzle-solving or lateral thought needed at all for this 'game'. The only difficulty comes from finding frustratingly small flash-buttons hidden somewhere on the screen to progress the story. This is a shame as it ruins what would otherwise have been a perfect creation for two reasons:

1) It's just damned hard to find what you're meant to click on next. Especially as in most scenes there is no particular logic as to what has to happen next, we're just all trying to find the sequence the programmer has decided we MUST take. In the park scene I gave up and consulted the walkthrough and stayed on it for the rest of the 'game'. I didn't even feel bad about it because I didn't feel Foreign Creature was a test of any skill other than eye-strain-o-vision.

2) In 90% of the cases the order in which things can be clicked on is set in stone. If this was a genuine puzzle-game most objects should be interactive and in any order, which makes it much more thought-bending and interesting.

Whilst it not what I call the greatest puzzle-game of all time, the earlier Bowjas are a good example of the points I am trying to make. Another excellent puzzle game of a similar, albeit slightly different genre here on NG, is Alice is Dead.

All in all: Artisty, design (atmosphere, ambience, concept, etc), sound and music are excellent. 10/10.

Puzzle and thought-train 1.75/10.

Frustration 9/10.

Great movie, poor game!


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