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Mar 23, 2009 | 8:41 AM EDT

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Author Comments

Atlantis is calling out to a true hero to save it from deadly peril in this long-awaited 3rd installment in the hit Atlantis Quest, The Rise of Atlantis series from Playrix offering a unique blend of 3 popular gameplays. Set out on an exciting new quest in this spectacular mix of Match-3, Hidden Object and Adventure. Embark on a fascinating new journey around the ancient lands of Rome, Greece, Troy, Phoenicia, Babylon, Egypt and Carthage to acquire seven mysterious crystals of power. Appease Poseidon, the patron god of the Atlanteans, and save the legendary continent!

Reviews


FiuzaFiuza

Rated 5 / 5 stars

One of my favorite game and one the best match 3 game on the free market online :)



tonijammin08tonijammin08

Rated 4 / 5 stars

A distence game!!

I feel that it's a very good game & also very addicting as well,so i would keep playing this if u could a lot further thab what ur allowed to on here!!



AriaSuperiorAriaSuperior

Rated 2 / 5 stars

OMG

Boring and you also have an exact copy of the game called dfg call of the atlantis.
BALLS



NexusoverideNexusoveride

Rated 4.5 / 5 stars

yay

is is as addictive as bejeweled? not quiet but close



axolotl1axolotl1

Rated 3.5 / 5 stars

Honestly.

The graphics are unsurpassed, as always with your games. The sounds can get annoying after some time, but they're suitable for their actions, and the animation is awesome. There might be a glitch or gameplay error in that when I died, I was able to click several things on the screen, but NOTHING responded. No 'start over' option, no ability to pull up the menu, nothing. There oughta be some kind of option, after all, what's the point of the hearts on the right panel if not for replays?

Anyway, despite the overall fantastic production value, I feel when I play these games as though Ithis is essentially digital prozac. It's fairly mindless (not that the switching games don't get harder, but even then, it's not really a question of strategy, just of applying a really limited set of tactics), it's extremely calming, and the puzzle interludes between the tile-switching scenarios are nearly too easy to be described by the word 'gameplay.' All in all, it strikes me like an extremely well made, pretty, shiny, turd. Like if you took a turd out of the toilet bowl, and used extreme care, skill, and art to glaze it with lucite and decorate it beautifully with a bedazzler. It's all form, and the substance stinks (again, referring to gameplay, and not to the skill or effort put into making the game). I feel a little dirty and stupid after playing. Ah well. Maybe that's just me.


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