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Credits & Info

Uploaded
Mar 16, 2009 | 10:35 PM EDT
  • Daily 2nd Place March 18, 2009

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Author Comments

Here is the latest version of Gangster Bros. We took into account everything that was requested.

Version 1.1 Changes:

-Added ability to jump and shoot at the same time
-Larger shooting radius
-New music and sound effects
-Improved hit detection
-More health and ammo
-Enemies can't fire through walls anymore

For passwords and FAQ, click on my profile and read the news post I have up.

Reviews


builderman1q2w3e4rbuilderman1q2w3e4r

Rated 5 / 5 stars

my lvl code

characterStartX=80;characterStartY=32 0;scrollAmount=0;groundWidth=960;curr entBGTile=13;currentBGColorTile=3;gro undVariable1x=64;groundVariable1y=448 ;groundVariable1currentFrame=5;ground Variable1idNumber=1;groundVariable2x=
832;groundVariable2y=384;groundVariab le2currentFrame=5;groundVariable2idNu mber=2;groundVariable3x=704;groundVar iable3y=384;groundVariable3currentFra me=5;groundVariable3idNumber=3;ground Variable4x=576;groundVariable4y=384;g roundVariable4currentFrame=5;groundVa riable4idNumber=4;groundVariable5x=44 8;groundVariable5y=416;groundVariable 5currentFrame=5;groundVariable5idNumb er=5;groundVariable6x=320;groundVaria ble6y=448;groundVariable6currentFrame =5;groundVariable6idNumber=6;groundVa riable7x=192;groundVariable7y=448;gro undVariable7currentFrame=5;groundVari able7idNumber=7;groundVariable8x=896;
groundVariable8y=352;groundVariable8c urrentFrame=419;groundVariable8idNumb er=8;enemyVariable1x=592;enemyVariabl e1y=320;enemyVariable1currentFrame=1;
enemyVariable1idNumber=1;enemyVariabl e2x=672;enemyVariable2y=320;enemyVari able2currentFrame=3;enemyVariable2idN umber=2;enemyVariable3x=704;enemyVari able3y=320;enemyVariable3currentFrame =2;enemyVariable3idNumber=3;enemyVari able4x=528;enemyVariable4y=277.5;enem yVariable4currentFrame=4;enemyVariabl e4idNumber=4;enemyVariable5x=800;enem yVariable5y=320;enemyVariable5current Frame=6;enemyVariable5idNumber=5;enem yVariable6x=752;enemyVariable6y=320;e nemyVariable6currentFrame=6;enemyVari able6idNumber=6;enemyVariable7x=686;e nemyVariable7y=204;enemyVariable7curr entFrame=7;enemyVariable7idNumber=7;e nemyVariable8x=766;enemyVariable8y=17 2;enemyVariable8currentFrame=7;enemyV ariable8idNumber=8;enemyVariable9x=86 2.8;enemyVariable9y=385.4;enemyVariab le9currentFrame=8;enemyVariable9idNum ber=9;enemyVariable10x=750.8;enemyVar iable10y=369.4;enemyVariable10current Frame=8;enemyVariable10idNumber=10;en emyVariable11x=638.8;enemyVariable11y =385.4;enemyVariable11currentFrame=8;
enemyVariable11idNumber=11;enemyVaria ble12x=686.8;enemyVariable12y=385.4;e nemyVariable12currentFrame=8;enemyVar iable12idNumber=12;enemyVariable13x=8 00;enemyVariable13y=176;enemyVariable 13currentFrame=12;enemyVariable13idNu mber=13;itemVariable1x=0;itemVariable 1y=320;itemVariable1currentFrame=1;it emVariable1idNumber=1;itemVariable2x=
32;itemVariable2y=352;itemVariable2cu rrentFrame=1;itemVariable2idNumber=2;
itemVariable3x=0;itemVariable3y=352;i temVariable3currentFrame=1;itemVariab le3idNumber=3;itemVariable4x=160;item Variable4y=352;itemVariable4currentFr ame=1;itemVariable4idNumber=4;itemVar iable5x=128;itemVariable5y=352;itemVa riable5currentFrame=1;itemVariable5id Number=5;itemVariable6x=160;itemVaria ble6y=320;itemVariable6currentFrame=2 ;itemVariable6idNumber=6;itemVariable 7x=0;itemVariable7y=288;itemVariable7 currentFrame=2;itemVariable7idNumber=
7;itemVariable8x=32;itemVariable8y=32 0;itemVariable8currentFrame=2;itemVar iable8idNumber=8;itemVariable9x=320;i temVariable9y=352;itemVariable9curren tFrame=3;itemVariable9idNumber=9;item Variable10x=352;itemVariable10y=352;i temVariable10currentFrame=3;itemVaria ble10idNumber=10;itemVariable11x=288;
itemVariable11y=352;itemVariable11cur rentFrame=4;itemVariable11idNumber=11 ;itemVariable12x=256;itemVariable12y=
352;itemVariable12currentFrame=4;item Variable12idNumber=12;itemVariable13x =480;itemVariable13y=288;itemVariable 13currentFrame=5;itemVariable13idNumb er=13;itemVariable14x=448;itemVariabl e14y=320;itemVariable14currentFrame=5 ;itemVariable14idNumber=14;itemVariab le15x=480;itemVariable15y=320;itemVar iable15currentFrame=5;itemVariable15i dNumber=15;currentTileNum=8;currentTi leNumRemoved=0;currentEnemyNum=13;cur rentEnemyNumRemoved=0;currentItemNum=
15;currentItemNumRemoved=0;



attrapperattrapper

Rated 5 / 5 stars

WOOHOO

God I love this game.



greywolf994greywolf994

Rated 4.5 / 5 stars

the editer wont let me put floors or items

or anything. im REALLY getting pissed right now. fix please.



Anti-BowserAnti-Bowser

Rated 5 / 5 stars

Awesome

I'm sure that if Nintendo would make a 2D Mario shooter(i know it won't, but...)it would have that gameplay, but be a bit longer, though. Awesome!


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darthgigmusdarthgigmus

Rated 5 / 5 stars

great

excelent


People find this review helpful!