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Credits & Info

Uploaded
Mar 16, 2009 | 10:35 PM EDT
  • Daily 2nd Place March 18, 2009

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Author Comments

Here is the latest version of Gangster Bros. We took into account everything that was requested.

Version 1.1 Changes:

-Added ability to jump and shoot at the same time
-Larger shooting radius
-New music and sound effects
-Improved hit detection
-More health and ammo
-Enemies can't fire through walls anymore

For passwords and FAQ, click on my profile and read the news post I have up.

Reviews


LUCASOWNER13LUCASOWNER13

Rated 5 / 5 stars

yay awesome

you rock,funny game here hehe



blackmage338blackmage338

Rated 5 / 5 stars

luv the game

My only criticism is the second time you descend in the mountain level. you are faced with one of the turret koopas on the other side of the water and you don't have a way of knowing, so he shoots you and you can do anything beside taking it. Other then that great game!

There is a floor in this one I swear!

characterStartX=80;characterStartY=28 8;scrollAmount=0;groundWidth=640;curr entBGTile=5;currentBGColorTile=1;grou ndVariable1x=288;groundVariable1y=352 ;groundVariable1currentFrame=1;ground Variable1idNumber=1;groundVariable2x=
608;groundVariable2y=480;groundVariab le2currentFrame=1;groundVariable2idNu mber=2;groundVariable3x=608;groundVar iable3y=512;groundVariable3currentFra me=1;groundVariable3idNumber=3;ground Variable4x=544;groundVariable4y=512;g roundVariable4currentFrame=1;groundVa riable4idNumber=4;groundVariable5x=48 0;groundVariable5y=512;groundVariable 5currentFrame=1;groundVariable5idNumb er=5;groundVariable6x=416;groundVaria ble6y=512;groundVariable6currentFrame =1;groundVariable6idNumber=6;groundVa riable7x=352;groundVariable7y=512;gro undVariable7currentFrame=1;groundVari able7idNumber=7;groundVariable8x=32;g roundVariable8y=512;groundVariable8cu rrentFrame=1;groundVariable8idNumber=
8;groundVariable9x=192;groundVariable 9y=512;groundVariable9currentFrame=9;
groundVariable9idNumber=9;groundVaria ble10x=512;groundVariable10y=352;grou ndVariable10currentFrame=9;groundVari able10idNumber=10;enemyVariable1x=574 ;enemyVariable1y=396;enemyVariable1cu rrentFrame=7;enemyVariable1idNumber=1 ;enemyVariable2x=558;enemyVariable2y=
156;enemyVariable2currentFrame=7;enem yVariable2idNumber=2;enemyVariable3x=
462;enemyVariable3y=204;enemyVariable 3currentFrame=7;enemyVariable3idNumbe r=3;enemyVariable4x=302;enemyVariable 4y=268;enemyVariable4currentFrame=7;e nemyVariable4idNumber=4;enemyVariable 5x=430;enemyVariable5y=76;enemyVariab le5currentFrame=7;enemyVariable5idNum ber=5;enemyVariable6x=254;enemyVariab le6y=92;enemyVariable6currentFrame=7;
enemyVariable6idNumber=6;enemyVariabl e7x=686;enemyVariable7y=268;enemyVari able7currentFrame=7;enemyVariable7idN umber=7;enemyVariable8x=398;enemyVari able8y=188;enemyVariable8currentFrame =7;enemyVariable8idNumber=8;enemyVari able9x=318;enemyVariable9y=156;enemyV ariable9currentFrame=7;enemyVariable9 idNumber=9;enemyVariable10x=478;enemy Variable10y=268;enemyVariable10curren tFrame=7;enemyVariable10idNumber=10;e nemyVariable11x=398;enemyVariable11y=
140;enemyVariable11currentFrame=7;ene myVariable11idNumber=11;enemyVariable 12x=494;enemyVariable12y=60;enemyVari able12currentFrame=7;enemyVariable12i dNumber=12;enemyVariable13x=606;enemy Variable13y=140;enemyVariable13curren tFrame=7;enemyVariable13idNumber=13;e nemyVariable14x=654;enemyVariable14y=
124;enemyVariable14currentFrame=7;ene myVariable14idNumber=14;enemyVariable 15x=558;enemyVariable15y=236;enemyVar iable15currentFrame=7;enemyVariable15 idNumber=15;enemyVariable16x=622;enem yVariable16y=44;enemyVariable16curren tFrame=7;enemyVariable16idNumber=16;e nemyVariable17x=334;enemyVariable17y=
76;enemyVariable17currentFrame=7;enem yVariable17idNumber=17;enemyVariable1 8x=462;enemyVariable18y=124;enemyVari able18currentFrame=7;enemyVariable18i dNumber=18;enemyVariable19x=654;enemy Variable19y=220;enemyVariable19curren tFrame=7;enemyVariable19idNumber=19;i temVariable1x=160;itemVariable1y=416;
itemVariable1currentFrame=5;itemVaria ble1idNumber=1;itemVariable2x=224;ite mVariable2y=416;itemVariable2currentF rame=5;itemVariable2idNumber=2;itemVa riable3x=192;itemVariable3y=416;itemV ariable3currentFrame=5;itemVariable3i dNumber=3;itemVariable4x=320;itemVari able4y=416;itemVariable4currentFrame=
5;itemVariable4idNumber=4;itemVariabl e5x=288;itemVariable5y=416;itemVariab le5currentFrame=5;itemVariable5idNumb er=5;itemVariable6x=256;itemVariable6 y=416;itemVariable6currentFrame=5;ite mVariable6idNumber=6;currentTileNum=1 0;currentTileNumRemoved=0;currentEnem yNum=19;currentEnemyNumRemoved=0;curr entItemNum=6;currentItemNumRemoved=0;



LAmazacuataLAmazacuata

Rated 5 / 5 stars

yeah!

i always wanna to blow a chopper with a shotgun! excelent game!



builderman1q2w3e4rbuilderman1q2w3e4r

Rated 5 / 5 stars

my lvl code

characterStartX=80;characterStartY=32 0;scrollAmount=0;groundWidth=960;curr entBGTile=13;currentBGColorTile=3;gro undVariable1x=64;groundVariable1y=448 ;groundVariable1currentFrame=5;ground Variable1idNumber=1;groundVariable2x=
832;groundVariable2y=384;groundVariab le2currentFrame=5;groundVariable2idNu mber=2;groundVariable3x=704;groundVar iable3y=384;groundVariable3currentFra me=5;groundVariable3idNumber=3;ground Variable4x=576;groundVariable4y=384;g roundVariable4currentFrame=5;groundVa riable4idNumber=4;groundVariable5x=44 8;groundVariable5y=416;groundVariable 5currentFrame=5;groundVariable5idNumb er=5;groundVariable6x=320;groundVaria ble6y=448;groundVariable6currentFrame =5;groundVariable6idNumber=6;groundVa riable7x=192;groundVariable7y=448;gro undVariable7currentFrame=5;groundVari able7idNumber=7;groundVariable8x=896;
groundVariable8y=352;groundVariable8c urrentFrame=419;groundVariable8idNumb er=8;enemyVariable1x=592;enemyVariabl e1y=320;enemyVariable1currentFrame=1;
enemyVariable1idNumber=1;enemyVariabl e2x=672;enemyVariable2y=320;enemyVari able2currentFrame=3;enemyVariable2idN umber=2;enemyVariable3x=704;enemyVari able3y=320;enemyVariable3currentFrame =2;enemyVariable3idNumber=3;enemyVari able4x=528;enemyVariable4y=277.5;enem yVariable4currentFrame=4;enemyVariabl e4idNumber=4;enemyVariable5x=800;enem yVariable5y=320;enemyVariable5current Frame=6;enemyVariable5idNumber=5;enem yVariable6x=752;enemyVariable6y=320;e nemyVariable6currentFrame=6;enemyVari able6idNumber=6;enemyVariable7x=686;e nemyVariable7y=204;enemyVariable7curr entFrame=7;enemyVariable7idNumber=7;e nemyVariable8x=766;enemyVariable8y=17 2;enemyVariable8currentFrame=7;enemyV ariable8idNumber=8;enemyVariable9x=86 2.8;enemyVariable9y=385.4;enemyVariab le9currentFrame=8;enemyVariable9idNum ber=9;enemyVariable10x=750.8;enemyVar iable10y=369.4;enemyVariable10current Frame=8;enemyVariable10idNumber=10;en emyVariable11x=638.8;enemyVariable11y =385.4;enemyVariable11currentFrame=8;
enemyVariable11idNumber=11;enemyVaria ble12x=686.8;enemyVariable12y=385.4;e nemyVariable12currentFrame=8;enemyVar iable12idNumber=12;enemyVariable13x=8 00;enemyVariable13y=176;enemyVariable 13currentFrame=12;enemyVariable13idNu mber=13;itemVariable1x=0;itemVariable 1y=320;itemVariable1currentFrame=1;it emVariable1idNumber=1;itemVariable2x=
32;itemVariable2y=352;itemVariable2cu rrentFrame=1;itemVariable2idNumber=2;
itemVariable3x=0;itemVariable3y=352;i temVariable3currentFrame=1;itemVariab le3idNumber=3;itemVariable4x=160;item Variable4y=352;itemVariable4currentFr ame=1;itemVariable4idNumber=4;itemVar iable5x=128;itemVariable5y=352;itemVa riable5currentFrame=1;itemVariable5id Number=5;itemVariable6x=160;itemVaria ble6y=320;itemVariable6currentFrame=2 ;itemVariable6idNumber=6;itemVariable 7x=0;itemVariable7y=288;itemVariable7 currentFrame=2;itemVariable7idNumber=
7;itemVariable8x=32;itemVariable8y=32 0;itemVariable8currentFrame=2;itemVar iable8idNumber=8;itemVariable9x=320;i temVariable9y=352;itemVariable9curren tFrame=3;itemVariable9idNumber=9;item Variable10x=352;itemVariable10y=352;i temVariable10currentFrame=3;itemVaria ble10idNumber=10;itemVariable11x=288;
itemVariable11y=352;itemVariable11cur rentFrame=4;itemVariable11idNumber=11 ;itemVariable12x=256;itemVariable12y=
352;itemVariable12currentFrame=4;item Variable12idNumber=12;itemVariable13x =480;itemVariable13y=288;itemVariable 13currentFrame=5;itemVariable13idNumb er=13;itemVariable14x=448;itemVariabl e14y=320;itemVariable14currentFrame=5 ;itemVariable14idNumber=14;itemVariab le15x=480;itemVariable15y=320;itemVar iable15currentFrame=5;itemVariable15i dNumber=15;currentTileNum=8;currentTi leNumRemoved=0;currentEnemyNum=13;cur rentEnemyNumRemoved=0;currentItemNum=
15;currentItemNumRemoved=0;



attrapperattrapper

Rated 5 / 5 stars

WOOHOO

God I love this game.