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Madness Combat 9: Aggregation
I strongly urge you to go medium or low detail in order to get optimal frame rate.
5:11 run time.
So many reviews...
I hope you love it.
not quite worth the delay
It's Madness-quality combat, great animation, music, and sound effects as always, with some new weapons and humor...but it's way too short, brings up too many questions, and parts don't make much sense. If it was longer, I'd say the 3 month delay was worth it, but as it stands, it's not enough to justify the delay.
There should be a pause option, If there is that I don't know of please tell me, but there is countless times where I have had to refresh the page because I missed some of it. MADNESS 10 PAUSEATION
all arount very nice
As usual, your animation is great and the gun fights are awesome but I can't help but feel you had something going for a second but then lost it.
The new characters were both really cool and I think they could have a lot more potential. The hook was awesome, and the little joke with the mask was nice too. Hank as a dead human shield, classic.
I think you kinda fucked up hank though. I really don't see why he has to be bigger to be more powerful, and the arm thing is just stupid.
I think if you made him regular size again but with some enhanced strength and a updated version of his sword would have benn fine. Just have him lose a fight in that form, retreat back to the big chamber thing and come out in whatever you come up with that isn't.. that.
All that aside, I still love your work and I'll probably watch this a few more times tonight :P
Pretty damned good.
But i have to be honest, this particular installment of Madness doesn't seem that badass to me. Maybe i just built it up in my head or expected something else, i'm not sure. Like alot of people are saying though, it does feel like it's missing something.
I do like your use of the "camera" throughout the flash though. I imagine alot of those panning movments and camera swings must've taken quite a bit of effort to make happen.
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