Madness Aggregation

Score:
rated 4.45 / 5 stars
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2,272,116 Views
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Action
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Credits & Info

Uploaded
Mar 15, 2009 | 7:59 PM EDT
  • Frontpaged March 16, 2009
  • Weekly Users' Choice March 18, 2009
  • Review Crew Pick March 18, 2009
  • Daily Feature March 16, 2009

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Author Comments

Madness Combat 9: Aggregation

I strongly urge you to go medium or low detail in order to get optimal frame rate.

10,269 frames.
5:11 run time.

So many reviews...

I hope you love it.

Reviews


polarmike76polarmike76

Rated 4 / 5 stars

good but.. could have been better.

Violence, blood, killing, madness. it's all here still but it lacks something, for one, the music wasn't as hardcore almost movie style as it should have been in my opinion, it wasn't BAD but I personally think it could have been a little more dramatic, I mean after all, this is the return of our hero. and Sanford and diemos (don't really remember how to spell that) were very good additions to the story even though they DID hand hank the katana a few episodes back but, diemos (spelling? ) died a little too early, and obviously sanford is going to die too, and also, and most importantly, the length. it's been a year and a half almost since madness 8. I honestly thought it was going to be like 3x the normal length, considering that it IS time consuming, still. 5 minutes? and Hank. well.. hank should have been much more bad ass in my opinion. I don't know if it's because he was only in it for the last minute and we hardley got to see him or what but he's deffinatly not what I expected. I mean, where'd the claw spike thing come from!? and why is he the size of a mag agent!? good job, however, on the return of him. I liked the whole hand coming out of the machine while it cuts to another place, but assuming ASSUMING madness 10 is going to be the last one, make it a huge epic stunning conclusion. I think I speak for all of us when I say that. dramtic music, so much blood, so much violence, epicness altogether! though this isn't my favorite one, in any case, goodjob and I'm already pumped for 10!


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edteeth101edteeth101

Rated 4 / 5 stars

not quite worth the delay

It's Madness-quality combat, great animation, music, and sound effects as always, with some new weapons and humor...but it's way too short, brings up too many questions, and parts don't make much sense. If it was longer, I'd say the 3 month delay was worth it, but as it stands, it's not enough to justify the delay.


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GapsterPoolGapsterPool

Rated 4 / 5 stars

Cool, But

There should be a pause option, If there is that I don't know of please tell me, but there is countless times where I have had to refresh the page because I missed some of it. MADNESS 10 PAUSEATION



game-master1game-master1

Rated 4 / 5 stars

cool

all arount very nice



Nuke15Nuke15

Rated 4 / 5 stars

Almost.

As usual, your animation is great and the gun fights are awesome but I can't help but feel you had something going for a second but then lost it.

The new characters were both really cool and I think they could have a lot more potential. The hook was awesome, and the little joke with the mask was nice too. Hank as a dead human shield, classic.

I think you kinda fucked up hank though. I really don't see why he has to be bigger to be more powerful, and the arm thing is just stupid.

I think if you made him regular size again but with some enhanced strength and a updated version of his sword would have benn fine. Just have him lose a fight in that form, retreat back to the big chamber thing and come out in whatever you come up with that isn't.. that.

All that aside, I still love your work and I'll probably watch this a few more times tonight :P


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