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Mar 15, 2009 | 7:59 PM EDT
  • Weekly Users' Choice March 18, 2009
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Author Comments

Madness Combat 9: Aggregation

I strongly urge you to go medium or low detail in order to get optimal frame rate.

10,269 frames.
5:11 run time.

So many reviews...

I hope you love it.



Rated 4 / 5 stars

Awesome... but still a lil bit...

It was kinda good but i was kinda dissapointed when i saw the ugly new arm hank had it wasnt looking as cool it was supposed to be... ANIWAI NICE WORK KRINKIE!


Rated 4 / 5 stars


Not the best in the series, but still very good. I like it how your past few animations you have been able to retain the feel of the original Madness movies without making the same type of movie over and over (i.e. new types of enemies, and more scenes than just walking through and killing everything room by room.)


Rated 4 / 5 stars

amazing BUT....

this has got to be the slowest in the series. it's also aggravating that the two knew character were killed off so quick. and finally... WTF IS WITH THE CLAW ARM? it simply doesn't fit hank's character. but i am not going to review this based on the old ones, which are the only reason this looks bad. it's still madness and it's still good, but this one was just not AS good.


Rated 4 / 5 stars

yellow blood?

whats with the yellow blood on some ppl dude? is it part of like the series that i missed? robots? idk, maybe better if not yellow blood


Rated 4 / 5 stars


You may disgard this view by saying "I got number 1 so what does it matter?" Well the fact is, an official madness episode easily has the potential to top the charts for weeks and achieve record breaking scores. This didn't and having watched it I'm not suprised.

It was a good flash, but I'd put it down as one of the worst madnesses yet and here's why. I say these things only so that you don't make the same mistakes and keep madness fresh and progressing. They are not just personal opinions, it's the same issues coming up again and again:

1) And this is something you really should've leant from by now, people having been shouting it out for several episodes. The general fighting is really losing its appeal, introducing a hook does not add any new creativity for long. The main problem is your enemies are simply WALKING right into weapons or just standing there ready to be shot. The good guys can't do anything skillful because they're fighting pathetically slow and idiotic men. However, the 2 guards who managed to kill one of the guys were a refreshing touch as they actually took their shots purposely.

2) The narrative structure, this was all over the place. It was great to see you showing what happened during the previous episode, infact the start of the movie was fantastic. The problem was the ending. You unveiled a massive enemy creature, and then didn't show its power at all. Rather illustrating its strength by showing it smash through helpless men, you instead chose to make it attack an evenly matched Hank straight away.

3) Hank. It was great that they were taking him to be "re-newed", but when it finally happened it was totally ridiculous. He doubled in size and recieved a mutated arm? wtf? The best thing about madness was the fact he was just this guy beating the absolute shit out of these things that came at him... His true strength was skill whilst everyone else had some kind of power or size.

4) You were always the king of creating an atomsphere. You did it brilliant in the past with the clown and the "drug like" music. I used to love the whole DJ club atmosphere aswell it was such a weird mix. This is the first episode where I saw practically none of this.

That said, your animating skills are absolutely brilliant and I'd really love to see you take this series back on track.

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