Madness Aggregation

rated 4.44 / 5 stars
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Credits & Info

Mar 15, 2009 | 7:59 PM EDT
  • Frontpaged March 16, 2009
  • Weekly Users' Choice March 18, 2009
  • Review Crew Pick March 18, 2009
  • Daily Feature March 16, 2009

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Author Comments

Madness Combat 9: Aggregation

I strongly urge you to go medium or low detail in order to get optimal frame rate.

10,269 frames.
5:11 run time.

So many reviews...

I hope you love it.



Rated 5 / 5 stars


oh man, best one yet, the beggining with the driving reminded me of gta :D


Rated 5 / 5 stars


Krinkels. You have done it again. Hank lives. At the cost of one of his friends who helped him.

Very good flash and music.

I hope you keep up the awesome work on flash Krinkels. Looking forward to number 10 now.

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Rated 5 / 5 stars


I like where this is going


Rated 5 / 5 stars

viva krinkels!

i loved it

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Rated 4 / 5 stars


As usual, your animation is great and the gun fights are awesome but I can't help but feel you had something going for a second but then lost it.

The new characters were both really cool and I think they could have a lot more potential. The hook was awesome, and the little joke with the mask was nice too. Hank as a dead human shield, classic.

I think you kinda fucked up hank though. I really don't see why he has to be bigger to be more powerful, and the arm thing is just stupid.

I think if you made him regular size again but with some enhanced strength and a updated version of his sword would have benn fine. Just have him lose a fight in that form, retreat back to the big chamber thing and come out in whatever you come up with that isn't.. that.

All that aside, I still love your work and I'll probably watch this a few more times tonight :P

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