Fear Unlimited Issue2

rated 3.37 / 5 stars
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Action - Fighting - Brawler

Credits & Info

Mar 13, 2009 | 8:34 PM EDT

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Author Comments

Warning: This game is excessively violent , some moments may cause seizures in epileptic sufferers and is overall hardcore.

I dedicate this game to the fans who have supported me and been on the forums with me to this day.
There are times when i seem like i dont care about them but thats not true. Fear Unlimited is A demanding and hard game to make. The coding may be simple but the testing itself isnt.
lastly its a time consuming game to make. I plan on seeing it through to the end though so thankyou for the support.

as for flamers and blamers. Yes the games a tribute to devil may cry therefore the game play is similar. along with similar points as well. No need to kick the dead horse guys. I make this game for the fans and the people who want to see more. Not for you guys who want to bitch about originality and yet seem to have not a single submission of their own.

So lets have fun here, thats what this is about.

as for difficulty-----
let me just say I do aim this towards the gamers this time as opposed to FU Arena which was made criminally easy to aim towards new players. but lets cut the crap we want games that will twist or balls (metaphorically).
This is a twitch action brawler that doesnt know the meaning of easy, literally. The easiest difficutly is still quite hard.

So with that out in the open, understand that hard games like this are really hard to test. since i actually have to beat the levels on my own merits.
Its Not without mercy however. If you find the game hard. You can keep blood orbs earned from enemies to upgrade weapons and power.
This game features 2 brand new weapons. and one of the hardest boss battles in flash history.
no i do not kid. you will know it when you see it
this game however is not impossible. It is beatable and all enemies have a strategy to follow.

ALso make note that this game is shorter than issue 1. I decided back in febraury 2009, when i started actually working on fu issue2 that it would be best to make it an episode based series as opposed to large games.
I have a story to tell. I wanna tell it and I want the fans who have supported me to be able to finish it one day. Therefore, buy decreasing the game by (2 missions or so) I am able to be more encouraged to finish each game. I do have other things to do and that i wanna do.

Thank you Very Much, and Please enjoy my labours.

So that being said, let the games begin.



Rated 4.5 / 5 stars


when I play into lowest difficulty, it is more powerful to use melee weapons than range weapons but in highest difficulty better use range weapons (demonics or shotgun) dealing high damage than of melee weapons(use this weapons if your enemy is near at you).

In mission 4 is quite hard to defeat abyss and only you can do is to fire at him using demonics and use your hinu and jukata if he is going to attack you, when he casts to attack, you can jump and attack him in air dealing multiple damage than of attacking him at the ground. Beware from his tail that will crush the hero with too high damage even on the lowest difficulty.


Rated 0 / 5 stars


its hard as hell the concept is good but there is no reason i should be getting destroyed on the first level on the second level of difficulty and the enemies that explode you should let people know that they do its just no fun either but would be with a lil work


Rated 5 / 5 stars

Reason y i joined newgrounds

Hell easly 1 of THE best games on newgrounds keep up the good work dude


Rated 4 / 5 stars

Amazing game

It a hot game I can't lie about that
But still the first boss is a bit too hard I just barely manage to beat her

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Rated 1.5 / 5 stars


I managed just fine at first, but then the first level was pumping out three... three enemies with very high hit points, one of them exploding and making taking damage almost mandatory with guns dealing far too little damage. Once I got past that portion, a tougher looking enemy was finishing off my horrible hit points with a massive strike, even on the lowest difficulty.

The music and effects are awesome, but sometimes I load and fall right through the floor, having to get back up. And I never have once started with a full hit point bar. Its a great game, but its too much grinding and its too hard to turn around while inputting them into a keyboard. I've tried a good three times and failed to end the first stage in the lowest difficulty, but its too much even for me to handle. Too much, too soon.

I suggest adding combos that stack more damage and possibly making it easier to sit back and actually shoot the enemies that will explode, and perhaps even adding an attack that includes turning the character around for some handy strategy. Without simply forcing the player to lower their guard long enough to get pummeled by a few attacks, you'd make the game in fact playable as a combo grinder.

Upset? Yes, I am. Because I will never even see the later levels. Probably even if I try.