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Mar 13, 2009 | 5:36 AM EDT
  • Daily 2nd Place March 14, 2009

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Author Comments

Hex Empire is a strategy game, a little similiar to Risk. It has simple rules (read in-game help) but absorbing gameplay on thousands of generated maps. I hope you will enjoy!
Now available on the App Store!

Reviews


AnarchyJunkyAnarchyJunky

Rated 4 / 5 stars March 20, 2009

Very good game

One of the main reasons why I liked this better than risk is because very little luck is involved i.e. no dice - the stronger army wins. It makes the game more strategic like chess rather than say monopoly (where there's stratergy and luck involved).

I liked the special features like sign a pack and make a speech and I liked it out how your enemy would betray you (often at strategic moments).

The graphics are pretty good and pretty fluid and the game had a nice feel to it... with the little comments.

The only major problems I had with it is that a lot of the strategy (especially on hard) was where you place yourself. If you chose the worse position on some maps there is no way you could beat the enemy and if you chose a good spot there's little chance of you losing once you've got to grips with the game. So in a lot of occasions I felt the outcome was predetermined from the outset. Perhaps giving the player more starting troops if there's no towns in his immediate vicinity could be a way to get past this. It's not really a huge problem though.

The AI was generally quite smart, however I felt sometimes they were a little lax in defending the capital (and especially their starting capital). Making it quite easy to slip a couple of tanks past their troops and killing them all. Sometimes the AI struggled to push through your forces even when they had the weight of numbers.

All in all a great game.


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broosreebroosree

Rated 4 / 5 stars March 19, 2009

Nice! Needs a bit more testing, though

This game looks/sounds/plays great except that, once you figure out how critical the initial position of the four capitols is, it kind of kills the challenge. Test a bit more and I think you've got a terrific Risk/Civ kind of hybrid.



YumasevenYumaseven

Rated 4 / 5 stars July 25, 2009

Awesome :P

I felt like a mastermind after I stopped losing to the A.I . . . even though I was still playing on easy. The A.I in this game is cruel, but once you get the hang of the game, wiping them all out gives a real sense of accomplishment :D

If you do make another game like this one, maybe you could have the capitals starting off in different area's other than the edges of the map? And maybe add special cities, with benefits that increase recruitment rate, or raise morale?


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rum1car2fun3rum1car2fun3

Rated 4 / 5 stars August 12, 2009

awsome

okay game 8/10



DidacticDidactic

Rated 4 / 5 stars October 25, 2009

Good, but room for improvement

I like the idea. Four-nations-pitted-in-a-struggle-for -survival kind of thing. But maybe there should be a reason -why- they fight, you know? Like a campaign mode or something... Anyway.. I also liked how you made there be only one kind of unit and gave them by turn instead of some weird resource system. I just wish that you would explain the whole "morale" concept better, though. What does it actually do? Does it add to the army's strength score, or add to the chance of winning a battle, or what? Speaking of armies, are there any bonuses you can get than just defending cities? And as far as cities go, how come do the civilians just roll over and be "allowed to be ruled by" foreigners if they are so xenophobic? You'd think that they'd try to regain their freedom, eventually.

In summary, this is a fun and playworthy work, but it could use some polishing. Namely: Some sort of campaign, explaining how the unit gaining and moral mechanics work, adding to the A.I., (like proposing alliances to each other and/or the player), maybe some sort of terrain benefits (such as allowing defending small units to get a small bonus against larger armies to represent guerrilla tactics or something), and possibly implementing some sort of "national" element (since the countries are portrayed as hating each other so much, maybe they would try to think of alternatives to having their city used as conscription centers, like, I dunno... rebellion, or refusing to give units or something).

p.s. An editor would be good, too, or at least some way to group all the maps. I usually end up spending more time hitting "random map" than I do actually playing the game.

p.p.s. I also liked how the terrain would be damaged by the fighting. Maybe you could keep (or expand upon) this idea in the (hoped for) update or sequel.


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