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Hex Empire

rated 4.45 / 5 stars
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Strategy - Other

Credits & Info

Mar 13, 2009 | 5:36 AM EDT

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Author Comments

Hex Empire is a strategy game, a little similiar to Risk. It has simple rules (read in-game help) but absorbing gameplay on thousands of generated maps. I hope you will enjoy!
Now available on the App Store!



Rated 4 / 5 stars

Good Risk clone

Capital Risk is actually an old variant. I like your addition of a morale system.

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Rated 4 / 5 stars


very nice AI but to hard XD

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Rated 4 / 5 stars

Purple Ftw!

I am using only purple to win cause the others are so easy. Easy Red Blue Green Purple Hard. Have been playing randomly to confirm that. And found out a couple of strategies that works for all levels. Good game I give it a 8/10 Because It's too easy on medium and easy is easier than thinking.


Rated 4 / 5 stars

Multiplayer and Depth.

Those are the ways to go.

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Rated 4 / 5 stars

It's either unfair or a Napoleon-esque conquerfest

I liked this game, however I found that the strategy to win on easy-hard is the same. Just pick the capital that's surrounded by cities. This felt like a cop-out, and as if you really didn't need to plan much. I've won on hard mode just by doing exactly what I've mentioned.

And I've lost on easy just by chooing a city that was two turns away from any city. You lost points because of that. I've also noticed on easy that the furthest two powers seem to overtake each other withtin a few turns, while you're still mouting up an attack to invade your first enemy city.

And I expected on hard mode for everyone to hate you, so that wasn't too much of a bother, but often on normal mode I was fighting a two-way battle, for no good reason. Pacts didn't seem to do much but allow my enemy to gain a good foothold. So the rounds became repetitive and predictable in terms of how I was going to win.

1. Choose the best-placed city
2. Blitzkreig your way into the enemy capital
3. Mount up a huge army to invade the remaining, empire/kingdoms and defend your perimeter.

But other than that, I enjoyed it. For improvements, I'm not asking for Civ IV. But a way to garrison your cities would be nice. Perhaps you could set up cities to manufacture tanks and planes and such. Maybe some artillery? And since we're on the WWI-WWII track, maybe just a simple way to dig trenches and defend.

And while I enjoyed buolding up a huge army to distract the enemy while a small contingent captured the enemy capital, this felt so unrealistic. But at times this was my only way to win. So perhaps we can come to some sort of agreement? Maybe when the capital is captured, all remaining forces lose half their number and lose all of their morale? I don't know, maybe all I'm asking for is too complicated for such a simple game.

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