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Your objective is to travel through the 'Machine' and avoid hitting machinery parts during your crazy journey.
Things starts of nice and slow, but quickly accelerate to insane speeds.
Look out for power-ups, they will help you survive a little bit longer.
How far can you get before you become a permanent fixture in the 'Machine'?
the graphics and sound where good and it could have been a little more challenging. you could have also added some extra features of the game. I don't know if it's just me but it's quite laggy somehow. Good job, keep it up :)
It was kinda fun. But I only played til level 7 because it got boring around that time. It was just repetitive easyness that wasn't really getting challenging soon enough. So, play it til you get bored like I did.
Siiiigh... It's okay.
It's a little boring and gets redundant. Avoiders aren't my bag of tea.
And if there was some sort of message to this game like rebelling against conformism, everyone missed it.
straight forward, simple and fun....overall i give it 7/10
Crazy Tracker is "Off-the-Rail"
Regarding originality, there are other games with a similar concept--Jetman, for instance; however, this game surpasses Jetman in most, if not all, aspects. The use of power-ups in near perfect--not so few as to make them irrelevant but not so many as to make the game effortless. The concept of a gear attempting to escape its mechanical prison is quite original and rather comical. Most games of this type only have stationary obstacles, whereas this game has primarily moving obstacles. It took me a few levels to figure out that you can ride along the top and bottom edges without damage, which is just about the only way to avoid some of the obstacles (not that this is a bad thing).
The only downside is that the game does not become challenging until about level 13; also, the game will not allow you to grab the bonus point pick-up while the wing power-up is in effect.
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