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Don't Look Back

rated 4.29 / 5 stars
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Action - Platformer - Other

Credits & Info

Mar 11, 2009 | 8:23 PM EDT
  • Daily 4th Place March 12, 2009

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Author Comments

Hey Newgrounds! This is my first flash game and first submission here - it's been on Kongregate for the last week.

Don't Look Back is a game about fantasy. Just to warn you, it can be quite tricky in places... I hope you enjoy it!



Rated 5 / 5 stars


Would be nice to write a story! Nice anyways!


Rated 5 / 5 stars

10/10, 5/5

good how you got so much emotion ( at least, for me) in so little colors and pixels.
but that's only if you know about orpheus and euridyce. you might want to add some reference to the story. pretty hard, though I only needed two tries max. and the first boss was supposed to be... kerberos? and the second... hades? btw, for all the ones that don't get it, it's a greek myth about love, and how death can not be beaten.


Rated 4.5 / 5 stars

Awesome, great fun

I can't pass the part where there is a big ledge is to the right and 3 dissapearing blocks and a row of crumbling ledges, can you help? Other then that you should make a second one, I love the style of it. blocky, and old fashion. Great game.

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TerryCavanagh responds:

If it's the place I'm thinking of, it's just a timing thing - the easiest way to do it is just to jump on the first crumbling block, then wait till it's almost gone before you jump on the second.


Rated 5 / 5 stars

This game is amazing!

I can't say enough to express how perfect that game was. Really, I wrote alot of stuff, then deleted it because it was useless. To sum up - the style, the atmosphere, the ideas, the bosses, the gameplay, the sounds.... everything was great. If there was wish-something-good-for-NG day, I'd wish more games from you. Seriously. It got me back in the DOS times, but it wasn't simply just that. I LOVED the game, continue the great work please.


Rated 5 / 5 stars

Great game, especially for a first

This was fun to play throughout the whole game.

Gameplay wise the challenges in each area were very cleverly done. They properly introduced a new obstacle, then built up on each ones characteristics to create more complicate challenges. The more difficult areas were a little tricky but they never felt overwhelming. Graphics reminded my of an old Atari games. But it worked and each creature and object had their own look. The graphics along with the sound used made for a very atmospheric setting. Controls were solid and the characters movement felt right.


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