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Don't Look Back

rated 4.29 / 5 stars
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Action - Platformer - Other

Credits & Info

Mar 11, 2009 | 8:23 PM EDT
  • Daily 4th Place March 12, 2009

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Author Comments

Hey Newgrounds! This is my first flash game and first submission here - it's been on Kongregate for the last week.

Don't Look Back is a game about fantasy. Just to warn you, it can be quite tricky in places... I hope you enjoy it!



Rated 5 / 5 stars

that was a relly good game

that was, a rely good simple game i was so glad to git out of the cave lol
that game remined me about a movie i saw it was like that the girl friend died and the guy had to go git her and then on the way out he cant look at her but he loves her to much and he looks at her and she disaperd.


Rated 4.5 / 5 stars

grate gamebut i dindt got it

ummmmm... whats with the ending i didnt got it. in overall its a great game nice grafics really smooth controls youve done a great work.


Rated 5 / 5 stars

That was one of the best things ever!

Dude, this game is soo cool! At first I didn't get the whole 'if you turn around i'll dissapear' part. Then I remembered the grave stone and was all like 'oh its a ghost'. The ending was a little wierd and dissapointing but it was a good game!


Rated 5 / 5 stars


thats a great platformer and horror at the same time the ending sent chils up my spine
Good job keep it going


Rated 5 / 5 stars

Extremely well-done.

It seems users either really like this piece, or really don't. I myself am in the first category.

Story is sometimes difficult to communicate in games, particularly in games with such low-bit graphics and minimal set pieces. However, unlike many mainstream platforming vehicles (Mario, Mega Man, Sonic, etc.), this entire experience seems to BE the story, rather than simply progressing it, and I find that extremely satisfying.

Every little thing in this game seemed to mean something. From the simple reds and blacks of the background palette, we can deduce that we're dealing with death and the afterlife. From the challenging platforming, we can deduce the hardships our traveler must have faced on his way to reach his goal. From the stirring and minimal music cues and sound effects, we can deduce that the situation is just as unsettling for our traveler as is it for us as a player. And finally, from the ending, we can deduce that the author has a very active imagination.

The controls handle well, never feeling as if they get in the way of the narrative, and the quick "death" wipe lets you know you've screwed up without seriously harming the flow. Also, the fact that your avatar can't actually die makes it a game anyone with enough patience and interest can finish.

And there's a lot of interesting stuff here.

Bravissimo, sir. Easily my favorite recent thing on Newgrounds since "Closure." I'd like to see more dark, unique, story-driven experiences like these.

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