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Second year university project. My first ever flash game
good, but controls are hard..
was a good idea, and good for a first game, for me though i found it hard controlling the car round the corners and stuff, might have to work on that i think unless i was the only one who found that difficult!
It was alright for a first game.
Could be better.
A decent first game, but it could be good with some work. The instruction screen is wordy and dull. The movement of the buggy is jerky, and the racing feels flat, with no screeching, dust, or a sound when you make a lap. The star/diaper containers are a bit troublesome, because at the moment they're pretty much a coin toss. The player's score goes up and down without any control on the player's part. Maybe you could have the items inside be knocked out ahead of the car, so that the player has more of a chance to swerve out of the way?
Also, there's no way in-game to decide whether you're doing a good job. No opponents on the track, no bronze/silver/gold medals, no target times, not even a "good job!" or a "try harder!" I'd include something like that, or if it's displayed later in the game, display it after each race.
In general, think about how the choices you as a developer make affect the player's experience.
I could take it or leave it...
Although i have seen ALOT of these and this is not one of the best...
What’s inside this box? A lot of puzzles! Can you solve all 30?
Use the mouse to navigate menus and to queue and cancel robot actions.
Made for the Adventure Jam 2016!
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