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Uploaded
Mar 7, 2009 | 3:52 AM EST

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Author Comments

Arrow keys to move, semicolon to shoot (;).

This is a game in progress that I'm working on. I thought I'd put it up here after working on it a lot today to see what people think ^_^ It's not finished yet, so once I finish I'll replace this submission.

Reviews


csdthegreatcsdthegreat

Rated 2.5 / 5 stars April 5, 2009

Potential!

PM me when there's a full bullet hell game... please! :D I assume these graphics/the hitbox/the patterns are just a small taste, so I have some high expectations out of you... hee hee... You've definitely got my attention. I think upvotes will be welcome. Keeping this short. 1:40 AM. 5/5 (That score is *TOO LOW*), 5/10 (Only a concept), favorite author.



killslasherkillslasher

Rated 3.5 / 5 stars March 7, 2009

Good luck on finishing this.

Well, this game lacks only a few things. Such as a point, like missions, or maybe dying. But then again, it's in progress. When building the finished version, maybe you could add harder enemies once you earn more points, or possibly even be able to buy upgrades with the points you have. But most of all, you should be able to die.

I liked playing the game though. I like it when you keep shooting at an enemy while dodging the attacks, until it blows up. And I enjoy it when the enemy blows up. Good work, and I hope you finish up soon! Oh and also, sounds would be nice as well.


People find this review helpful!

kablamtastickablamtastic

Rated 1.5 / 5 stars March 7, 2009

well.....

this would be a good game......if: it was finished.........the score counter only decreased.....and sometimes for no reason at all......so...good try but this really needs more work


AlexanderZero responds:

read description


PrinceLudwigPrinceLudwig

Rated 2.5 / 5 stars March 7, 2009

Touhou-like. Just isn't done, though.

Well, this isn't actually bad.
If it had a way of subtracting lives/health other than the number at the top left. (My high score is -56, by the way). I wouldn't consider it a point system since it can only go down, though.
Music would be nice and...less clunky controls. The ship moves very slowly and sometimes fails at moving diagonally.
The invisible wall at the top area could be better defined, too.


AlexanderZero responds:

I guess I should have clarified, there's not score yet. That number goes down when the player is touching hazardous objects like bullets or enemy ships. Can you tell me which directions diagonally that the ship would stall on?


Hikari12Hikari12

Rated 0 / 5 stars March 7, 2009

is this even finished? O.o

I don't think you're done making this yet.


AlexanderZero responds:

No fucking shit. Did you even read the description?