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1. Please tell me what you would like to see improved in this game?
2. Any requests for things you would like to see in a sequel?
The graphics and art were good +2
The fighting was bland -5, since this is a fighting game. It's just the same punching or kicking whiel listening to "UGGHH!" or "HIYA!"
The characters I fought were boring -1
The story at the end of the hamster fight and the highscore boards were cool enough to add a point +1
The effort gives you a higher rating.
Overall a somewhat cool game. Good work.
-Game cannot be beaten by jump kicking only. This is something I found in the first fight. As long as I keep jumping up and pressing x, I'll never get hit. Which made winning really easy.
-Differences in characters besides reach. Like strength, speed, etc. Zombie's arms and legs are longer, which means that getting in close with the hamster wasn't very effective. The hamster also does the same amount of damage as the zombie. If either of the characters jumped up and attacked, there was no getting out of the way, just being able to parry if I did the same attack at the same time.
Things that I'd like to see if you decide to make a sequel:
-More characters to choose from. One or the other (especially when the other is locked until you play the game with the one) isn't really appealing. I almost closed the game right there.
-Combos. Hit z, punch once. Hit z a few times, punch once. That doesn't work well.
-Specials. More. 3 or 4 would be nice. It also would be nice for them to work every time the keys were pressed.
-Better endings. I have no idea why they're fighting either, but they are, so why doesn't the hamster crack open some zombie ribs and eat his heart? You know, instead of going over to the computer and playing a game. It just makes more sense.
The punch on the hamster falls short though. Doesn't reach very well, and I found myself focusing more on kicking because of that. Not a big deal, but that's something you could improve. Otherwise, thumbs up bro.
i won it @ first attempt without any continue, just feverishly pushing on all the buttons at one time.
the opponent should block, sometimes, and use more combos.
btw, combos are useless to the player.
But kinda boring. make the gameplay like Super smash bros, with double jumping, aerial atacks and more sp[ecial moves. Also, fatalities would be nice. More characters would be nice too, but then the game would become "Zombies Vs Hamsters".
An epic, colorful and fast-paced arcade game
Make your way to the next level by creating constellations!
bullet hell with a unique absorb mechanic
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