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Madness Defection Peek

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Author Comments

Just a seek peek.

P.S. Remember this is just a seek peek, not the real movie. So don't review about it being short. PLEASE!!!

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lolz

make it all black n white, with piano sounds (like god-forbid, old movies lolz) so yeh any hoo, i like the concept, goodluck with the full thing, and dont give up on it like mine lolz

It's very short and not worth watching.

I know you told us not to review it about being short, but I will. It's not the only reason, but you really should've waited with uploading untill you finished the whole thing, and learned how to animate properly, instead of just making completely different frames after each other.

Well

I won't be watching the full version of this...

Calgure responds:

Why not??????????

Ummm

Um, okay. A few things, First if you're going to play off of Krinkels work, at least make it worth our while. Second, be a little less obvious with the sprites. It really looks like you ripped em out of the REAL madness series. Third, you need a plot, a protagonist, an antagonist, and some decent scenery changes. Plus the walking is really etchy and stuttery. Sound is far off by at least a half a second which is just enough to make it noticeable. I dont care about shortness but some continuity would be nice. Especially if you plan on making a series.
And yes, I do make flash and I also use Maya 8 for 3D but this account is my music account.
Thats all from me,
Keep trying.

Needs a lot of work

After clicking the start button, I was greeted by the unwelcome sight of extremely choppy walking. Suddenly a gun pops out of nowhere and this random guy, who I think is the main character, puts a seilencer on it. Okay, that looked fine, it was quick and not as choppy as the walking.

I noticed the the feet moved smoothly (Though not animated well) while the body just appeared randomly where the feet went. In fact, the body moving is the most choppy thing in this movie. I also noticed that their body didn't move at all other than going forward, along with the head or hands.

After getting over how choppy the walking was, I saw him shooting some guy that popped out of nowhere. He just stands there for less than a milisecond and gets shot dead. I noticed that the sounds are going slower than the recoil and shots from the gun are, along with wounds. Next time you should make the recoil/shots/wounds 2 frames each, or slow down the Fps.

Okay, another random guy pops out of nowhere, and he has an AK-47. He doesn't even shoot, he just stands there for a split-second, and dies. I could see our protagonist picks up the AK, but he doesn't use his hands. It just magically appears on his back with some sound. Either that or your way-too-fast screen change prevented me from seeing the hands. Whatever.

When he arrives at more barren wasteland, he looks back. Now, this is my favorite part. I only liked it at all, because instead of using a motion tween and that's it, you actually animated it. You win half of an internet. Okay, so then a building drops out of the sky, and the camera goes up to show Tricky, with the words "OMFG! Clown!", both of which were from Krinkels. Oh well.

When he goes into the building, I liked how smoothly the doors went up. Oh, but then I see that the doors are going above the buildings, which ruined it. The hero pops out of nowhere (God I love saying that) and takes off his silencer. No problems there, other than the whole Pops-out-of-nowhere bit.

I'm not going to go into description of when he kills the agents, it's the same as always. They stand around like retards and get killed in a split-second. I will, however, not that he fired 4 bullets on the first kill, but only got 3 wounds on the agent. I'm not implying that he can't ever miss, I just find it unlikely.

So then Jesus pops up, and summons a sword. About a second later the sound draw sound plays. And... wait, that's it. Never mind.

Overall, you need to improve your walking skills, make the body react to the steps and not just fly to wherever the feet move. You should lower the FPS a little, and time your sounds more accurately. Also, try to not overuse Krinkel's work, and make your protagonist and antagonist have original art, not just ripped sprites.

Credits & Info

Views
3,970
Votes
9
Score
1.50 / 5.00

Uploaded
Feb 28, 2009
12:25 AM EST