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Asteroids remade into a typing game.
Type the corresponding letters to make the asteroids explode!
You can get pretty far by just button bashing but will lose a lot of points that way so no need to try.
Edit: updated now, apparently it was possible to get a lot of points by button bashing, well not anymore since you'll lose some health now.
It had a nice addictive quality to it while staying extremely simplistic.
Keep up the good work!
For a typing game it's well done. There are some problems with it however:
It's pretty boring to look at. Even Asteroids has more interesting to look at options. You took out the ship and I'm pretty sure the UFO, that doesn't help.
The other main problem is you can's see the letters they break off into until the explosive flash ends. It doesn't seem long but when you've got ten asteroids it gets hectic. In the original you could just keep shooting.
Thanks for the feedback, the UFO sounds like a pretty good idea, will work on that later.
For now I've already placed the explosion behind the new asteroids so you can see them better.
Where was this during my typing classes. Anyways nice concept, and game it itself was fine but it would be nice is if you add some things like a gunner that can have upgrades and stuff along those lines.
For some damn reason, the game won't play!
idk if it's my internet, my comp, or the game, but.... ya know...
Sorry! Some more people have complained about the wall of game logo not dissapearing, I've added a skip button now so it shouldn't happen again.
Good Couple of Minutes
Like the title says I liked this quickie. The simple menu was appropriate for the scope of the game. Gameplay got pretty hectic (in a good way) quick, but once I had a strategy down it was a matter of how long i wanted to keep playing. Adding asteroids that you shouldn't blow up or some kind of power-ups would make the replay value skyrocket.
3D action driving game
Manage and train heroes to build up a world-renowned adventure agency!
The Snake/Pinball mashup you never knew you wanted.
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