Score: 6
"Hmm one major problem."
date: March 13, 2009
~ Animation/Graphics ~
The Good Points - Smooth animation and good graphics. The graphics and colors used were great for an avoider/maze type game such as the one you have created here.
The Bad Points - Why does it move so slow? Is there a reason that it takes forever to slide? That really made the game annoying/boring to me. You could double the speed the square moves and at the same time increase the speed that the moving walls move.
~ Story/Content ~
The Good Points - You cleaned up most of the areas that somebody could cheat. Great origination of the menu and everything like that. A decent amount of levels. When collecting the star I got a decent laugh out of it even though I thought it was going to be a trap of some sort.
The Bad Points - Again since the square moves so slow you get really bored with the game. You could also move slightly in almost all of the walls and you didn't manage to clean up all of the areas where somebody can cheat.
The instructions in the menu aren't that clear. I knew what to do to finish the level, but you don't explain the moving walls at all, whether you can touch walls, etc.. I first played and tested out if I could touch a wall because you didn't explain it to us and found out that you could. I figured I could touch the moving walls then as long as I wasn't going to get crushed by them. I got popped right back to the beginning of the level. It's not clear and you should make it so all walls send you back to the beginning to make the game more difficult since it was pretty easy.
It was also quite annoying that you couldn't move diagonally. It seems you wanted it that way though as you created a level purposely for that.
~ Audio ~
The Good Points - Decent music while it lasted... Good sound effect when you get sent back to the beginning of the level.
The Bad Points - The music just stops? You should have it so music plays throughout the entire submission so people aren't getting bored of the empty sound.
~ Overall ~
Increase the speed, make enemies follow you, make it a little bit harder by adding more moving walls. (To all levels almost)
Make it so the music plays through the whole thing and weed out the area that you missed where you can cheat.
Maybe make smart walls that slowly, but surely close in on you no matter where you are in the game so it makes the person keep moving and use more strategy.
Perhaps implement a time limit or some type of scoring system with the time. If you did that you could even use a store to upgrade between levels or something to that effect. Maybe instead of time make it so that you can collect coins or something else like that during the game.
~ Review Request Club ~
March 14, 2009
Author's Response:
Wow, that was probably the best review I ever received.
The game is at 120 frames per seconds for best smooth-ocity. Pain in the neck to animate it though.
Your suggestions were brilliant. I will be sure to use them in my next game.
I didn't think the square moved slowly. It's moving 1 pixel every 1/60th of a second. Oh, well.
Oh, you'd like it to loop? Okay, I fix that.
I don't know how to fix the thing where the player is halfway in a wall.
I'll clean up the instruction a bit. I focused on being aesthetic more than getting to the point, sorry.
I shall excel in my next game, thank you for an amazing review.
You rock!