Author & File Information

Zir0

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Zir0

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Submitted: 02/25/2009 | 09:19PM EST

File Info: Game | 3.6 MB | Add Game to Favorites

Genre: Action - Shooter - Fixed

Current Score: 3.90 / 5.00

676 votes | 5,156 views

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Author Comments

Hey.

This is second Flash game, Laser Stryker.
(First game is Blast Force, at http://www.newgrounds.com /portal/view/467283)

Updates

================
03-01-09

Bug Fix 1
During the training session, if Guardian escaped, the game would not proceed.

Update 1
Default controls for torpedoes and shields have been changed from keys 1 and 2 to keys Z and X, respectively. Various feedback from other sources tend to prefer these keys, since they are closer to the default laser fire key (Spacebar).

Update 2
Allowed auto-fire when firing your laser. Note however, that your ship can still only fire one laser at a time, until you reach Grid level 8.

================

It is a space shooter game that test your reflexes, especially in the later levels. It starts out easy, but doesn't stay that way for too long.

As the pilot of the LS-2912 Fighter spacecraft, you are defending your region of space, called the Laser Grid, from an invading alien force. Your ship is equipped with a laser blaster, photon torpedoes, and deflector shields.

It is modeled after the ColecoVision port of Beamrider, and it contains 21 levels (grids) for you to defend, as well as it's own merits system. High scoring is also included, and several leaderboards track various stats other than scoring.

All the sound effects and songs in the game were made. Please excuse the quality of MP3s, I wish Abode would at least allow Ogg Vorbis, or maybe some lossless compression codec for Flash applications.

This game and Blast Force use the same engine, yet they are entirely different genres. ;-)

I hope you enjoy it!

_______________
- Zir0 out.

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The people have spoken

Average Score: 8.4 / 10

Score: 10
matakukos

"Good Game"

date: April 19, 2009

good work, vere polished game, and the best: the explosions :P

June 19, 2009

Author's Response:

Hey.
Thank you.

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Score: 9
Pestilensen

"Cool!"

date: March 30, 2009

This game was great, even though it somehow seemed so simple.
i really liked the way the player wasnt able to move freely, but had to move on lines instead. This made the game more challenging and fun.

9/10 =D

April 4, 2009

Author's Response:

Hey.

Thank you.

The movement was based on Beamrider.

Simple? Wow. (-:
I though it would get hard, especially in the later levels.

__________________
-Ziro out.

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Score: 10
Asalraalaikum

"Amazing"

date: March 7, 2009

This was actually fun, unlike some other spaceship games.
I liked the design and programming was awesome.
Great work, I liked it.

March 8, 2009

Author's Response:

Hey.

Thanks.

As I noted in the Author's Comments, it's based on the ColecoVision game, Beamrider. If you'd like to see the original game in action, I made a YouTube video a while back. You can view it here, if you want.

http://www.youtube.com/watch?v=qbRjwe ZqJCY

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Score: 8
MainEvent420

"Nice!"

date: February 26, 2009

Great job on the game, Ziros. I loved the graphics and graph idea. The music was good and clearly suitable. I wish it was possible to fire multiple lasers at the same time and receive upgrades for you weapons/shields/spaceship. Also, you could add a few more enemies to give it more difficulty but I'm sure this happens later on in the game (I only did a couple of levels). Overall, good job mate! 8/10 is a good score from me!

February 27, 2009

Author's Response:

Hey.

Thanks for your reply.

The ship does get upgrades, and funny you mention multiple lasers, because that's one of the upgrades! ;-)

You'll automatically get those upgrades, and yes, you do have to make it a little farther - makes the upgrades more appreciated, I think. ;-)

Also, you can charge up your shields, but you don't have enough energy to do that in the beginning levels. Each time you destroy the big Guardian ship at the end of the level, you'll get a little more energy. Eventually, you'll be able to charge them up.

You're right, more enemies are in the later levels. A new enemy is introduced every other grid, up until grid 15.

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Score: 10
Saigon

"awsome"

by: Saigon
date: February 26, 2009

the music just made me like it more.

February 26, 2009

Author's Response:

Hey.

Awesome - another music fan. =)

Thanks.

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