Sky Invasion by artlogicgames



Author & File Information


Submitted: 02/20/2009 | 09:45AM EST

File Info: Game | 2.5 MB | Add Game to Favorites

Genre: Strategy - Tower Defense

Current Score: 3.90 / 5.00

651 votes | 9,537 views

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Author Comments

November AD 2569. Earth Alliance Federation has their colony bases spreaded all around the continents on Earth. Centuries passed by since the the colonization to Mars, now it is time to go home to the Earth as Mars is slowly dying. But EAF doesn't allow us to go home. There's only one answer to get back our right on Earth : INVASION.

control: see in game instructions

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Average Score: 7.8 / 10

Score: 9
razorfay

"could be better"

date: September 24, 2009

this game is great but it could be better if you could control the units a bit cause i tend to want them to stay on guard sometimes im giving it a 9

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Score: 4
Chuke

"u have done better"

by: Chuke
date: August 11, 2009

sorry mahn but this is def not ure best work i prefered the epic war series
this was way to easy and the player dosnt realy have to do anything

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Score: 9
Pagasaeus

"Pretty good"

date: July 15, 2009

This game is a great improvement from Kingdom of Wind. The graphs are much better.

Still, there are some issue in the mechanics. One is that upgrades don't show up on the units stats pre-build screen. Also, some of the upgrades are lame, such as HP only increasing by +1 after upgrading, I'm not sure if this was consistently so, as some ships did increase stats by a percentage by upgrading. Also, some of the upgrade stats are missing in the research panel.

The XP gain works out pretty well if you play the game properly. However, calculation of it based on units killed isn't the best way to do it. XP gain should be given primarily for the completion of a level.

Regarding gameplay, it's too easy. Also, while the movement of ships is fancy, I found it distracting sometimes. I think the KoW movements were bettter, since it's easier to follow the battle that way. It'd be nice to be able to command ships to attack or retreat, like in Epic War 3, though this wasn't necessary becuase the game wasn't that hard. As for the ships, a lot of the higher level ones sucked. I mainly just spammed battlecruisers because they can get to the enemy the fastest and were very cost effective.

In response to one other review, yes something does happen at the end! The enemy base flies off and attacks you air to air.

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Score: 6
meepman8

"i agree with fepayton!"

date: July 5, 2009

there really is no use for this game,oher than a pretty screen saver. dont get me wrong i like ur other games a lot, this one jus didnt seem to be good like them.

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Score: 6
fepayton

"Need to berewarded for goals."

date: February 23, 2009

This should be a 9 not a 6. The sound is good, the gameplay is good. The difficulty is good. The graphics are good.

The rewards are very very bad.

Because score/experience is based on the number of enemy kills and has nothing to do with the destruction of the enemy base, the best way to play the game is to treat it as a screen saver.

Start on level one and set the turrets to automatic. They are not great so you may have to start an automated repair once in a while, but they are adequate. You will kill enemy after enemy and gain the experience, at about the same rate that you aquire gold, without losing health. (at the time of writing this rewiew, I am on level one having gold in excess of 800, having spent 900 in upgrades, and my health has only fallen to 750/1000).

I have no need or desire to destroy my enemy, so I don't. What need to be here is an incentive for destroying the enemy in a timely fashion (note this should not be mistaken for a penalty for not doing so, because that would make the game frustrating).

Good start.

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