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Credits & Info

Uploaded
Feb 17, 2009 | 11:36 PM EST

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Author Comments

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I've worked hard on the level design and on the engine on this game. I really hope you enjoy the levels and appreciate the effort I've put into this.

25 Unique bike twisting levels, go upside down, collect the photos and reach the exit.

This is probably the first thing I'm really proud of since the NG London meet in back in '07 and it's been really fun meeting all the people of Newgrounds and I hope with this game I'm giving a little more back to the community.

Edit: The help link for the level editor isn't up yet but will be up later today. Thanks for you patience.

Reviews


T-HT-H

Rated 4 / 5 stars January 7, 2011

Pretty nifty, like it!

Gets fucking tough after a while though!!



Yuma789Yuma789

Rated 5 / 5 stars December 28, 2009

mmmwoah!

This is like..really cool!? great game! Nice music



eraptoreraptor

Rated 4.5 / 5 stars November 7, 2009

good but ...

i really love the game but if you try to make a wheeli the last wheel goes like weird
you should fix that then it's the perfect game



SonixAuroraSonixAurora

Rated 5 / 5 stars March 23, 2009

Woah.

Just, Damn... COOL!!!



ChromeSharkChromeShark

Rated 5 / 5 stars February 18, 2009

One of the best bike games I've played

I'm not always a fan of these type of games, but I found this to be a great take on the concept. The photography feature was something I haven't seen before in a Flash game, gave it a kind of Tony Hawks feel, very cool.

Physics were pretty much dead one and made the gameplay feel smooth and intuitive. Felt great doing triple flips and such, too bad there was no point bonus for this, maybe something to expand on next time.

Graphics were great in parts, the menus all looked highly polished and the background was pretty nice. The levels themselves were a bit samey looking, could have used some environmental features like plants. Bike was alright, would look amazing if it was 3D though.

Music was fitting, liked the music player, felt like something right out of a console game. Few more SFX here and there wouldn't have gone amiss, like when you thud on the floor or walls. The recorded voiced were a nice touch.

I think you've done a great job of taking a somewhat overdone concept and making it feel fresh and new, whilst still quite a lot of room for improvements in a sequel. Great work!


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