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I know there have been a lot of Tower Defense games released in the past few months, so I tried to add a lot of cool features that are unique to the TD genre. I hope you enjoy playing.
pfft cant get past 3rd map..
2nd map was rly hard but 3rd map was just ridiculous... when those green fliers came in i died, and retried map 6 times... great game just too hard 8/10 4/5
I don't like these kind of games, but it IS the best out of the (in my opinion) crappy TD genre games... so I'll still give you a 10.
Great underrated game!
I'm always trying to look for the most underrated games (and flashes) out there, and let me say this is one of them! I've always been a fan of defense games, and there's so many out there, it's hard to find one that deserves a 10 from me, and I've found it! All the good gameplay (not too easy or hard) and good graphics made this a great time-waster.
I agree with the last guy
I think its great but needs some finishing touches like those he mentioned. ALso -- I don't like how if one monster gets through you don't just lose a life but he keeps lowering your health. I prefer the system of lives even though its less realistic.
This game brings nothing new, and has errors.
Sooo you need to fix a few things.
1.The tower stats are wrong. The eagle tower in the 'buy' menu states that the ATK Delay is 25, but really it's 35.
2. The eagle tower upgrade stats are wrong, when upgrading it from the lvl that changes ATK delay from 16 to 15, it states it will not change the atk delay, but it clearly does. I'm sure there are dozens of other errors.
3. After beating the game it say "return to main menu" but if you click it you play the last level again... without the fire towers. First I though 'huh, clever he wants to make it harder' so i beat it again without them... but then it just sent my back to play the lvl again, and reading the other reviews, If you die on the last lvl you restart it without fire towers. (and this means no option to buy either).
4. this game is not well balanced. You can beat every level with 3 or 4 upgraded towers. (though for peak efficiency you'd only upgrade them until they have 15 attack delay).
This game brings nothing new to the TD scene. It's short and uncreative. The "story line" if you can call it that, is moot and unengaging. *shrug* I guess it worth a play... because it's so short. The music fits and the graphics are pleasing enough.
(I'm confused a little though... what "new features did you think you were bringing?) Castle with health, slow, splash, poison, multiple entrances for enemies, bosses, continuous waves, lvling from kills... all been done before. The only thing that I haven't seen done before is that you get money for the towers you've build for the next level... but this just make the game easier for good players and harder for poor players... kinda not what you want to do...)
Anyway, if you put a little more care into developing the game (less errors) and more thought into it (balancing turrets with eachother and lvling etc) you could make a pretty good game, you've got enough elements to do it, you just got to blend them better.
A game about people and their reflections
Pure minimalist puzzle game about solving spatial issues
Short visual novel about a mysterious girl hiding a dark secret
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