Be a Supporter!

Credits & Info

Uploaded
Feb 13, 2009 | 4:03 PM EST

Related Stuff

If you liked this, check these out!


Author Comments

-Navigate a randomly generated bridge back and forth and see how long you last.
-Increases in difficulty the further you get.
-Jump-blocks, illusion-blocks, moving blocks and special level conditions add to the infinite level possibilities.

CONTROLS:
A or ArrowKey-left = Move Left
D or ArrowKey-right = Move Right
SPACEBAR = Jump (hold it longer to jump further)

Enjoy!
-Bulortio/Loadaphile

*UPDATE2 (Feb 14th, 2009):
-Thanks for front page!
-Second update for controls, seems lots of people are having trouble with them: I've added a toggle to switch between two different jumping methods and fixed some gravity/movement and other stuff. Hopefully you'll find the controls better now! (will appear soon, takes awhile for it to come online)
-Vote to get this into the action collection!

Reviews


musical-lecherymusical-lechery

Rated 4 / 5 stars February 14, 2009

Fun

definitely a good game. the concept rocked and the difficulty was alright but the physics threw me off a little bit... the jumping anyways...



JLSamuel818JLSamuel818

Rated 3.5 / 5 stars February 14, 2009

Good Game.

Died at level 15.

It kinda lagged on me a bit. Like when you jumped it felt strange.

Also I don't know if the flashing is a bug on my part, or a bug on the game, or a part of the game to make it difficult. Either way it was annoying, and impossible to see.

The game is good, but I have played better.



sonny102sonny102

Rated 4 / 5 stars February 14, 2009

I can't find the toggle for the midair jumping ...

Are you sure it's there? I looked in the pause menu and everything .. =/

Other than the jumping it's a fun game with a cool idea.


Bulortio responds:

NG has to review the update to make sure its the same game once it reaches a certain number of views. It should be on in a while.


musicistheonlyhimusicistheonlyhi

Rated 4 / 5 stars February 14, 2009

really fun...

but the character falls in a straight diagonal line, instead of a curve (more realistic) so it's hard to judge where he lands.



ConstantOneConstantOne

Rated 3 / 5 stars February 14, 2009

Molases

It's a neat concept and a fun game in it's own right, but is part of the difficulty based on the fact that the controls are so sluggish and non-responsive? Crisp, quick reaction time between button presses and feedback is important in a game like this., so response optimization for the controls is needed before this can receive a higher rating.


People find this review helpful!