Author & File Information


Submitted: 02/06/2009 | 08:51PM EST

File Info: Game | 2.4 MB | Add Game to Favorites

Genre: Action - Fighting - VS

Current Score: 3.89 / 5.00

487 votes | 13,696 views

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Author Comments

2nd UPDATE: since people are epicly whining because it's not uber-easy heres all the stats for Mecha Sonic and the ranges used for each attack:

[THIS GAME IS SUPPOSED TO BE HARD, GET OVER IT]]
Mecha Sonic MaxHP = 5000
Mecha Sonic MaxMP = 2000
Ranges for Normal Attack = 100 to 450
Ranges for Magic Attack[Machine Gun] = [50 to 100] 5 times
Cost for Magic Attack [Machine Gun] = 400 MP
Ranges for HP Recovery = 600 to 800 HP gained, 800 MP lost
Ranges for MP Recovery = 300 to 500 MP gained, 600 HP lost
Ranges for Sonic's Normal Attack = [5 to 25] 18 times
Ranges for Sonic's Magic Attack = [100 to 450] 2 times

there, you can stop whinging now, you know his stats

UPDATE: Fixed all known bugs, should run sweet now ^^; if you spot any others please pm me so i can get them fixed

Long story short, objective is to beat the boss.

instructions are in the game

This is my first game ever, so i hope you like it. =3
This was was to test my interactive abilities so i can integrate it into upcoming movies

Just because this is my first ever game does NOT mean it will be easy! Quite the opposite! >-)

I reccomend setting quality to Medium or even Low

If you like this then please say, I might just make more and better things like this in the future =3

Enjoy!

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The people have spoken

Average Score: 9.3 / 10

Score: 10
HellReaper321

"WOW CNT WAIT 4 NEXT 1"

date: November 27, 2009

That was fun and easy but im gnna ask a question, can you maybe put like a special move for the character if u hve enough damage done to you and one mre question, can u also put like an item box just in case so when u run out of magic or low on hp u can go to the item box and use a potion or ether or somethin like that but i hope u get what i mean. But hve fun makin the other 1 and take your time so u cn see what your doin or wat u need 2 fix.

SOOO HAVE FUN

November 27, 2009

Author's Response:

That's all very well coming from a fan who has never submitted any flash moveis or games before, but rest assured that if [god forbid] I should ever make another version of this same fight I would use my own ideas and not ones people post in reviews like these, however I'm glad you enjoyed my first game. :)

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Score: 10
glitchman543

"Cool."

date: November 6, 2009

fun and challenging.

November 7, 2009

Author's Response:

Always nice to see people enjoy the game

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Score: 8
Oskarmandude

"EASY!"

date: October 20, 2009

ALL YOU HAVE TO DO IS MAGIC AND WHEN IT IS OUT GET HEALTH AND DO ATTACK THIS IS EASY I WON HAHAHAHAHAHHAHAH MECHA SONIC!

October 20, 2009

Author's Response:

Somebody's happy it seems

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Score: 10
snoozecruise

"I WON!"

date: October 12, 2009

I JUST USED MAGIC, THANKS bloodbrawler2!

October 12, 2009

Author's Response:

OMFG CAPS LOCK

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Score: 8
KydusTheHedge

"Well Done!"

date: October 2, 2009

I see what you mean about my advice being dated! This is a great deal improved from your first movie, and your sprites and animations look so much better than before. I don't know why I thought that movie was your only thing on NG, guess I was too tired from just waking up to notice o.O

Anyway, on to the review: I really like the concept of this fight, and the fact that you really do have to use your limited resources wisely and fight smart to win. His machine-gun spamming took me by surprise the first time around and he killed me the moment I ran out of mp, but I got him the second time around. Personally I think the difficulty factor you put into play is spot-on.

Thanks for putting up his stats for us to look at, too. Didn't use them for the fights, but when I checked them out afterward, I noticed that his HP Recovery is very messed up compared to Sonic's Recoveries and MS's MP recovery. Every time he recovers HP, he'll lose at least 300 MP in the net equation, because the max he can recover is only 500 whereas it costs him 800. His MP recovery is fine, though, because it costs 600 and his base HP Recovery is 600, so he gains 0-200 net HP.

I pointed this out because with knowledge of this, it is far easier to let MS kill himself with his own recoveries than to do it yourself, which I noticed in my second playthrough. I only hit him with maybe 3-5 normal attacks and 4 magic attacks the entire bout, and he was dead. All the other turns were recover-fests on both of our parts. Which would be fine, if only MS received the same net gains as Sonic does during alternation of recoveries.

If you meant for that to MS's achilles' heel, then nevermind and good job. If not, I would change his MP cost for HP recovery to 500, which still gives him a net loss 0-200 MP, or even a cost of 300 MP to give him a net gain of 0-200 MP, similar to the HP net gain 0-200 he gets from MP recovery. Doing the latter would certainly up the difficulty to much higher level, maybe too much, but it would be a lot more of a challenge to defeat him and lessen the chances of lucky victories.

Now that that's out of the way, I was thinking you could add a "counter" option to the character's movelists. A succesful counter could cost maybe 200HP & 100MP (for Sonic), and stop the attacker, damaging them instead. Obviously if your opponent recovers instead attacks when you try to counter, you just wasted a turn, some points, & they got some. This would make it a risky manouver, but would be well worth it if you managed to counter a highly damaging magic attack.

You could have plenty of fun with the animations for counters, too. I can just see Sonic trying to attack MS, he counters by grabbing his foot, and throws him at the ground, bouncing him back to his spot on his left. XD

Now I think I'll go watch your other vids.

October 3, 2009

Author's Response:

holy crap a wall for a reply. not had one of these in a LONG time :)
time to reply per paragraph:

Lol, we all make mistakes :)

Actually it USED to be harder but I was getting 0-bombed since people kept whinging that it was too hard to i changed a few of the stats, making it more even

Yes, I figured that would make the fight a bit easier If i restricted his heals and recovery somewhat

Nice to see somebody found a working strategy to win

Hehe, perhaps what i've already said is a good enough reply to this paragraph

Many people have put in suggestions for more features, and while a 'counter' attack would be the first time it's not the only suggestion that's been made ;)

Hehe, yes that would be fun, but dont you think that would be more of a move for somebody like Knuckles?

I hope you have fun watching them.

Thank you once again for your review

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