Be a Supporter!

Credits & Info

Uploaded
Jan 23, 2009 | 8:44 PM EST
  • Daily 2nd Place January 24, 2009
  • Weekly 5th Place January 28, 2009

If you liked this, check these out!


Plenty more like this here!


Medals

Log in to save your medals! Don't have an account? Create one for free!

Welcome to Purgatory 5 Points Beat 5 Levels
Dark Times 25 Points Beat 10 Levels
Support the Creators! 25 Points Check out Closure on Steam!
Lost in the Dark 50 Points Beat 20 Levels
Closure 100 Points Beat the game

Author Comments

www.closuregame.com

This is the original flash prototype of Closure.
After releasing this here on Newgrounds, we spent 3 years making a bigger and better commercial version of the game from the ground up in a new engine.

It is NOW AVAILABLE ON STEAM and you can check it out here
http://store.steampowered .com/app/72000/

The new version of the game is better in every single way. The graphics are better, the music is better, the gameplay is smoother, the puzzles are less frustrating (and there's nearly 100 of them!), there's new mechanics, new features, new characters, and hidden silver moths to keep you busy for a long time.

Enjoy!

Reviews


JinKariaJinKaria

Rated 5 / 5 stars

Awsom

this is the best puzzler i have ever played even tho i dont get it



dageeckdageeck

Rated 5 / 5 stars

yipe!

i couldn't finish it cus i got too scared:,(



VinneRussoVinneRusso

Rated 5 / 5 stars

sTUCK

Im stuck at stage 24 i need some help



gravitygungravitygun

Rated 5 / 5 stars

"You know we are here"

SPOOKY MAN,but epic..awesome puzzle,it's actually the first puzzle that I liked :D

P.S. How many are the levels?I am currently on 21 but I have to take a break because this game needs too much brain function ><


People find this review helpful!

DamonandSkyDamonandSky

Rated 5 / 5 stars

Nicely done, spectacular!

I'm impressed, I've never seen such an elaborate puzzle with an even more elaborate concept. I can't imagine the infinite possiblities you would have had with such a fascinating game design.

I think just alone my three favorite parts were the idea that light not shows where to go but also acts as the only force keeping the ground "real", the use of light as either a help or a hinderance, and the art and design.

Only problem I had was that the initial background of the story wasn't really being built much until the ending where you basically spoon-fed the audience, there were hints and signs throughout the game, but the real events that occurred where exposed just before the credits.

Well done!

5 out of 5 and 10 out of 10.


People find this review helpful!