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rated 4.34 / 5 stars
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Action - Platformer - Puzzle

Credits & Info

Jan 23, 2009 | 8:44 PM EST
  • Frontpaged January 24, 2009
  • Daily 2nd Place January 24, 2009
  • Weekly 5th Place January 28, 2009

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Welcome to Purgatory 5 Points Beat 5 Levels
Dark Times 25 Points Beat 10 Levels
Support the Creators! 25 Points Check out Closure on Steam!
Lost in the Dark 50 Points Beat 20 Levels
Closure 100 Points Beat the game

Author Comments

This is the original flash prototype of Closure.
After releasing this here on Newgrounds, we spent 3 years making a bigger and better commercial version of the game from the ground up in a new engine.

It is NOW AVAILABLE ON STEAM and you can check it out here
http://store.steampowered .com/app/72000/

The new version of the game is better in every single way. The graphics are better, the music is better, the gameplay is smoother, the puzzles are less frustrating (and there's nearly 100 of them!), there's new mechanics, new features, new characters, and hidden silver moths to keep you busy for a long time.




Rated 5 / 5 stars


this is the best puzzler i have ever played even tho i dont get it


Rated 5 / 5 stars


i couldn't finish it cus i got too scared:,(


Rated 5 / 5 stars


Im stuck at stage 24 i need some help


Rated 5 / 5 stars

"You know we are here"

SPOOKY MAN,but epic..awesome puzzle,it's actually the first puzzle that I liked :D

P.S. How many are the levels?I am currently on 21 but I have to take a break because this game needs too much brain function ><

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Rated 5 / 5 stars

Nicely done, spectacular!

I'm impressed, I've never seen such an elaborate puzzle with an even more elaborate concept. I can't imagine the infinite possiblities you would have had with such a fascinating game design.

I think just alone my three favorite parts were the idea that light not shows where to go but also acts as the only force keeping the ground "real", the use of light as either a help or a hinderance, and the art and design.

Only problem I had was that the initial background of the story wasn't really being built much until the ending where you basically spoon-fed the audience, there were hints and signs throughout the game, but the real events that occurred where exposed just before the credits.

Well done!

5 out of 5 and 10 out of 10.

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