Ever wonder why there's no cool animals out there like unicorns and owlbears?4.17 / 5.00 23,074 Views
A rip-roaring dungeon running adventure!3.92 / 5.00 5,491 Views
Keep calm and shoot down mobsters.3.58 / 5.00 3,044 Views
Flow is a music-based game, but very different from other music games like Dance Dance Revolution or Beatmania. Instead of relying solely on rhythm and beats, Flow takes advantage of more fluid styles of music, moving the player as the sounds ebb and swell.
To play Flow, simply keep your mouse pointer within the colored target area as it moves. The closer to the center (green) you are, the better. Also move the paddle at the bottom of the screen using either the arrow keys or A and D to catch the falling notes. This will temporarily expand the target area, making it easier to stay within.
Flow was my final student project at the Florida Interactive Entertainment Academy (FIEA), the Master of Arts program in video game development. I created it as a solo project during my last semester there.
Special thanks to:
The faculty and staff of FIEA for making my education there a blast and teaching me the ropes of game development.
Oliyamika (Yinka) Alade, Chase Ruppert, and Jonathan Vaughn, fellow FIEA students who helped me paper-prototype the Flow game concept.
ilp0, Jayson Litrio, and MazeDude, the artists who created the remixes featured in Flow.
Jun Ishikawa, Koji Kondo, and Bobby Prince, the composers of the original music on which the remixes are based.