College Romance by NaweG



Author & File Information

NaweG

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NaweG

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Submitted: 01/23/2009 | 08:49AM EST

File Info: Game | 8.2 MB | Add Game to Favorites

Genre: Simulation - Dating

Current Score: 4.20 / 5.00

599 votes | 9,222 views

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Author Comments

College Romance is a visual novel that follows a protagonist (you) as you go through your last year of college. It is a story of love, relationships, and fun. Meet five different young women, and learn about who they are, as well as \"dating\" them. Multiple endings for each means there's a lot of story to be explored.

Click on the text box to move to the next page. Some pages will show several options to pick from, click to pick the path you want to take. What works for one girl may not work so well for another. Click the Menu button on each page to change sound options, start over, or to Save or Load a game.

Note: This uses Mochi's Version Control so if the game appears to "hang" after the preloader, just refresh.

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The people have spoken

Average Score: 9.1 / 10

Score: 8
Umbriel1

"I'd love to see more."

date: November 5, 2009

I agree with most of Brae's assessment below. My only regret was that some of the extended narrative bits would have benefited from some more player options. I suppose the designer might have found the prospect of managing even more story branches a bit daunting, but even if the choices just added opportunities for the player to derail the conversation/relationship, they would help draw the player that much more into the action.

For example: I too loved Annette (a classic "Manic Pixie Dream Girl" ), and while I thought the relationship with her unfolded compellingly, some of the extended narrative bits had the player responding to her in ways that I'm sure others would hesitate at. I wish there'd been more affirmative choices involved in the meeting with her and the rooftop party confrontation (creepily echoed in some of the other threads).

Kudos again, and I'd love to see version 1.1.

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Score: 10
kornrox

"Very nice,"

date: November 2, 2009

Though, I did notice some of the text was'nt as you intended.
I noticed a few /n a few weeks later /n's, And so on.
Though they do not make the game worse in any possible way, They do seem a little annoying at times.
The game is solid, Though. Not too many flaws, The art is good, And the music really fits the scene.
Good job! :3

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Score: 10
bones79

"Very nice"

date: August 15, 2009

This was a great game you should make more like it

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Score: 10
joey61401

"love it"

date: July 5, 2009

I love annette

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Score: 7
Brae

"A well-integrated story game"

by: Brae
date: January 23, 2009

This game blends one of those choose-your-own-adventure type books with a little bit of material from a dating sim game, to present a submission that is nearly entirely story-driven. The graphics are nice, but not staggering, the game relying primarily on the author's writing skill, story-arcs, and portrayal of various characters' lives and personality traits.

For a game where all a player does is read, and occasionally click an item from a mulitple-choice list, it was a surprisingly engrossing experience. While we never see our protagonist, he must be a serious looker, as every woman he runs into is instantly interested, not to mention conveniently unattached. Despite that little bit of fantasy, the author paints a frighteningly familiar picture of a college student, torn between majors, deciding what to do with his life, and influenced by the people with whom he wants to spend his life. Right alongside our hero, there are five women, each a sharp contrast from one another, all with differently engaging life stories, and personalities and desires that stem logically from their backgrounds. The multiple choice selections affect which women the protagonist encounters, and what happens, getting the player a little bit invested in the story. There's no "wrong" ending, but for each player, a different ending might seem better than the others; that's all a matter of taste. I played through to get the "win" ending for each of the women, didn't bother exploring all of the different losing options, and called it a day. It's well-written, and definitely worth an hour. Consider it a daily dose of reading, since nobody reads enough any more. I'd almost like to see the author writing books with such engrossing characters, versus making computer games. Maybe the protagonist, torn between comptuer programming and writing, is a little like the game's creator.

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