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The game is a Vector Shooter, but everything gets harder when the screen begins to rotate, bounce, move...
Arrow keys to move.
SpaceBar to shoot.
You can mute the music/sfx using "M"
You can pause the game using "P"
Hope you all like it!
YOUR FEEDBACK IS WELCOME!
[Thanks NG for my first trophie.]
Not that great
Having the screen move around is innovative and nifty, but it really doesn't add too much to the game. I liked it, but it wasn't enough to make up for the shortness, lack of upgrades and boring graphics.
you made a very good combination with shooter games, techno musics and "screen movements"
it's original and inovating :)
the playability is basically good but it get harder whe the screen move
so you are constantly awake waiting for the next movement and thinking about staying alive and dont be killed
all of this with a nice techno music !
seriously, well done ! :)
Harder, but with what purpose?
I like the idea, but honestly, I felt like you were trying to make the game more interesting with the crazy screen movement. For me, it was a bit like telling me that I'm going to have more challenging fun on my Wii today because I'm going to cover one eye. No, it will be more challenging, but a challenge that doesn't relate to game play ultimately (in my experience) just becomes tedious or annoying. I think version 2.0 should bag all the screen "tricks" and introduce more challenges that relate to the game. Obstacles, enemy size, enemy fire, hyperspaces, etc. are all ways people have worked to make their game get bigger and more interesting -- and challenging -- as game play progresses. I think you'll have a lot better player retention if you get a good cup of coffee and try to brainstorm what people haven't yet done with this kind of game that you can incorporate. There's another series of games out there that have the same limitation (IMHO), where you have to hold down a different keyboard key before shooting so that your bullets will be the right color for the target. In the same way this is similar to me--that's just complication, not challenge.
Otherwise, I liked all other game elements... playability, firing, movement, art.
ok, thanks :]
Teniendo en cuenta que viene dde una pagina epañola:
Mola bastante, pero los colores aburren solo se utiliza rojo o variaciones, por lo menos enemigos deberian ser de distinto color.
hahahaha this is awesome, when you get beyond level 4 and the screen's moving all over the place it's trippy as. oh yeah and the music is a TUNE!! seriously though its a great game i would love to see an upgraded version of it
Context? Context is for casuals.
Hexagon Puzzle Game
An old style, pixel-art noir adventure, inspired by classical point-and-click games.
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