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WASD to move and to rotate.
Mouse to aim and shoot.
Could be improved.
Just a few suggestions:
The movement kind of threw me off, I don't necessarily think that that has to be changed, but it's a little difficult to get used to.
Another thing, it was kind of annoying how my bullets bounce off the silver (I guess metal?) walls, and the missiles go through them.
Finally, just one glitch. It was on level two, and the flag was up in the very top left corner, and it was impossible to get to. There probably isn't a lot you can do about that, I'm just pointing it out.
Could Be Better
Instead of restarting the game from the beginning every time a rocket hits you...
There should be either a certain amount of "lives" before restarting -or-
Only restarting the current level, and not the game.
>> just a couple of suggestions
Another anti-american moron. It's sad people can not think for themselves. They listin to the bullshit propaganda and then turn around and make shit like this.
As to the game, horrid controls, the tank seems to skip a few millimeters at times, all in all not a fun game.
This is a good basis for a game - but you made a big mistake.
One of my biggest pet peeves is incorrect instructions: "Use arrow keys to move" is the in game instructions... yet you mapped it with wasd
When I first made this game I used the arrow keys but I figured out that it was a bit better using the WADS, I believe I forgot to change it! XD
Good, but needs a couple things.
There are just a couple things that I see that could be fixed. The game is good the way it is, but there are always a couple things. First off the one hit kill is nice, that way the game is challenging, but you need checkpoints. Maybe reset the score after each time you're killed but you don't have to start over.
Also, I couldn't tell you how many times I'd shoot a missile and it would still kill me due to how close they were, on the upside it's more realistic that way, on the downside it sucks to be killed by a missile coming from a wall just because you're close to it. You should try to either keep the missiles from coming through the walls, (if they can fly "over" it, you can shoot "over" it).
A way to do that would make them bounce off the walls instead of coming over them. It would keep the challenge because the trajectory would be hard to figure out, and keep it from going overboard.
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