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Uploaded
Jan 17, 2009 | 4:04 PM EST

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Author Comments

PLEASE READ! THIS IS A WORK IN PROGRESS AND IN VERY BEGINNING STAGES OF DEVELOPEMENT!

UPDATE!! Added a viewers request, you can now configure the keys however you want to. Go to options when the game starts, the click configure next to controls, then click set next to the key and then hit whatever key you want it to be...that simple...enjoy! :)

There will be more enemies, there will be more then 2 buildings there will be more everything, hence it being a work in progress.
Glitches will be fixed, moves will be fixed, anything missing will be added, please bare with me and try to avoid ignorant reviews.

Plot:
An artist creates a world "Era-sula" and creates a hero in which can do anything they desire "Eraser Man". Eraser Man abuses his powers for personal gain and thus angers the creator. Right before the creator strips him of his powers, he gives him an ultimatium, "Fight your way back from Hell to Era-sula and learn the path you are destined to walk, or forever remain in purgatory". Eraser Man agrees upon the quest and is sent to Hell to fight back and claim his legacy. The only question is, will he achieve it?

Creators Notes:
This is a work in progress, I have redesigned the first level (whats there so far) as well as changed the control system.

Controls:
THE BUILDINGS HAVE PLATFORMS TO JUMP ON! TRY IT!

--Left and Right = Movement
--Down = Crouch
--A = Punch
--S = Kick
--Crouch and Kick = Crouch Kick
--Jump and Kick = Jump Kick
--SPACE = Jump
--SHIFT = Block
--D = Gauge Kill
--CTRL = Pause

--When the special bar fills, do forward, forward, punch or back, back, punch to do one of his specials.
(warning, may take getting used to, to achieve the special.
--When the circle Gauge Kill gauge fills, press D to use Gauge Kill
--Holding crouch, then jump, then releasing crouch will allow you to jump higher
--Theres a freelife somewhere on the buildings

SO MUCH MORE TO COME! KEEP POSTED TO SEE FOR UPDATES!

THANKS FOR VIEWING! HAVE A HECTIC DAY!

Reviews


El-SydEl-Syd

Rated 4 / 5 stars January 17, 2009

Sweet

Not to get your hopes up, but the finishe version of this is probably getting a 10 from me, nice work on the drawings and movements of the background layers, the character design was cool as well as his fighting animations, very cool looking game with a really cool overall visual style, looking forward to the final product.



mouthuvminemouthuvmine

Rated 4 / 5 stars May 13, 2009

Better and better

Everytime I check up on this thing I like it more! I really like the new background you're using, and the control feels a bit tighter to me now as well. I know this is all just a placeholder demo to show off the scripting and gameplay elements, but I think it's absolutely ready for a full demo level to wade through, with a taste of plot exposition to whet the appetite!

Gimmie, gimmie, gimmie!
I want, I want, I want!


scarce responds:

it's almost ready, I added a combo system, special moves, score system, multipliers, and still adding, I have the entires 2 stages for the first level drawn out and planned and the story is set...not much longer before the Eraser Man Demo is released WOO

you'll get, you'll get, you'll get


dsetregdsetreg

Rated 3.5 / 5 stars January 17, 2009

pretty good

the game is good, but it needs to have some story. the enemies should get harder, and the kick shouldn't be so far ranged.(its just ownage.)


People find this review helpful!
scarce responds:

The plots the story :) yeah I noticed that myself about the kick, I'll fix that, thanks for playing :)


thelittleemothelittleemo

Rated 3.5 / 5 stars January 17, 2009

good i guess

the animation for the attacks were cool and worked well and looked cool and it was nice that there were 4 attacks to use although i think that you should have been able to built up the special attack by fighting instead of it regenerates by itself. the aniation was good at first but then it got boring cause after a while it was just a street and a mountain on fire in the backround and i lost interest cause the game layout wasnt that good. and somthing else that got boring was the enemies. although they were drawn nice i would have like others like some that fly, some that pop ut of the ground, or maybe some that shoot things you have to dodge? well i hope you can make the final version awsome and i cant wait for it!


People find this review helpful!
scarce responds:

Don't worry there, will be a variety of enemies rest assured. I only have two buildings drawn and I haven't put any sub bosses or bosses yet, all in due time :). Thanks for viewing


WarbaloonGamesWarbaloonGames

Rated 3 / 5 stars January 17, 2009

Not bad,

First off, good job.
This is a well put together flash, missing some spice, but good.
There were only a few things I can suggest for you to improve on.

-First- It might be a good idea adding one or two eneimes who require more than one hit to kill.
-Second- If your crouched, you cannot be hit, which is good but makes your game way too easy.
-And third- sometimes when you crouch kick, you can kill enemies behind you.

If you fix these things, i'm sure youll have an awesome flash.

--WB


People find this review helpful!
scarce responds:

I've tried to kill enemies behind me with the crouch kick but it doesn't do it for me *shrug*. I used to have more life for the enemies, but I lowered it for easier kills to build the gauge kill meter when I was programming it. If you attack while crouched though, the enemie can hurt you. Thanks for playing :)