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Block Defence

rated 2.57 / 5 stars
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Strategy - Tower Defense

Credits & Info

Jan 13, 2009 | 4:17 PM EST

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Author Comments

This is my second game submission. Hopefully better than the last one :D.

The core code is based on a tutorial by Jason Peinko ( It was edited, and expanded upon to produce Block Defence. The graphics used in the tutorial were also removed and replaced by new graphics produced by myself.

The game itself is finished to a point that it can be played by anybody. Cosmetic and performance updates may be made in the future. Suggestions are appreciated.

Hopefully you will enjoy this take on the Tower Defence Genre.

Please Rate and Review.

Some minor glitches fixed (arrow towers not upgrading and water towers not working)

Some of you have Mentioned how slow it is at the begining. That is because the speed is calculated using the following line of code:
levelSpeed = maxLevelSpeed-Math.abs(ma xLevelSpeed/Math.pow(leve l, 1/(maxLevelSpeed*5)))+0.5 ;
Which should get very close to 3.5 after a lot of rounds.

I'd like to hear your views on removing this in the sequel and having constant speed.



Rated 1.5 / 5 stars

This is a tower defense game. Graphics are basic and need improvement. There should be a larger variety of towers and upgrades. The monsters should move faster.


Rated 0.5 / 5 stars

too slow!!!!!

Da enemies are movin' too slow so it gets borin'

People find this review helpful!
DJMoran responds:

The way I controlled the speed in this version of the game was very complicated, its in the description but I'll post it here anyway:

levelSpeed = maxLevelSpeed-Math.abs(maxLevelSpeed/
Math.pow(level, 1/(maxLevelSpeed*5)))+0.5 ;

which when you plot it on a graph give a curve which rises quickly and gradually gets to 3.5 (the fastest I could make them go before there were problems)

The next version will have a fixed speed and (hopefully) a fast forward button


Rated 1.5 / 5 stars

Like pico ses...

"nothing to interesting or new"


Rated 1.5 / 5 stars


I liked the effort, a lot. The maze was was too simplistic. Only having one type of enemy as far as I played was really boring, and the towers and shots from said towers were too plain, way too plain. You have the right idea, but very under developed skills, night try and keep it up.

- LE

DJMoran responds:

The main reason why I only used one enemy was because I decided to use different colours per level for the enemy

I admit the graphics aren't great due to my lacking artistic skills.

The sequel is in the loop but I think I'm going to change the name. Stay Tuned


Rated 4 / 5 stars


Good, but it gets repetitive and boring. The problem is that the enemies are way to slow.

DJMoran responds:

I'll make sure I speed them up in the next one