This is my second game submission. Hopefully better than the last one :D.
The core code is based on a tutorial by Jason Peinko (www.worldfaction.com). It was edited, and expanded upon to produce Block Defence. The graphics used in the tutorial were also removed and replaced by new graphics produced by myself.
The game itself is finished to a point that it can be played by anybody. Cosmetic and performance updates may be made in the future. Suggestions are appreciated.
Hopefully you will enjoy this take on the Tower Defence Genre.
Please Rate and Review.
Some minor glitches fixed (arrow towers not upgrading and water towers not working)
Some of you have Mentioned how slow it is at the begining. That is because the speed is calculated using the following line of code:
levelSpeed = maxLevelSpeed-Math.abs(ma xLevelSpeed/Math.pow(leve l, 1/(maxLevelSpeed*5)))+0.5 ;
Which should get very close to 3.5 after a lot of rounds.
I'd like to hear your views on removing this in the sequel and having constant speed.