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Jan 13, 2009 | 1:12 AM EST
  • Daily Feature January 14, 2009

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Author Comments

Finally Lilg and I are back again with the long awaited sequel to Griswold the Goblin. It's been a long journey for us, with many setbacks, sidetracks and almost a year of development.

In this first chapter of this new on going saga called "Islands of Fire" you must help Griswold find the Goblin City. You will have to collect many items, solve puzzles, play several mini games and even navigate a labyrinth to help Griswold in this new epic adventure.

Lot's of thanks must go to all the people who tested the game and to Tom Fulp for all the help he's given us!

Reviews


dimmadomedimmadome

Rated 4.5 / 5 stars January 14, 2009

the right game in the right place...

Graphics : 10
Sound : 9,3
Playability : 9
Fun : 10
Replay : 8,763
It was judged by 16 people who scored on each topic.The final score and the overall score are the total score of each topic divided by 16.


People find this review helpful!

BertnBertn

Rated 4 / 5 stars January 14, 2009

Great graphics, a little bit boring after a while.

Current Score
3.95 / 5.00 (+ 0.0025)

Great game but after a while it really gets boring.

I love the graphics, great drawings and good quality. Most of it is motion tweening but you did it very good. Everything went smooth and I didn't found any lags, great job!

You also used some good sounds. I also liked the music, it fits perfect with the game, good choice with that!

The idea and the gameplay kind of disappointed me. You had some original things in it but most of it was kind of boring. The idea wasn't really original and it would have been a lot better if there was just some more action, not only waling, walking, walking, walking, click, walking walking walking, click.
That really gets boring after a while and I already was talking to Lumberjack but I just stopped playing 'cause I didn't felt like it anymore. (:

Still, you did a great job with this game, the graphics were awesome and the animation is really smooth. The action scripting is also really awesome, it maybe looks basic, clicking and cursor but everything is really well but together. (: Really great point 'n click game! :D

Bertn

PS: I guess the reason why I thought this was kind of boring is because I never really liked "point 'n click" games at all.


People find this review helpful!
Phantasmagor responds:

There wasn't much motion tweening at all actually. Lilg much prefers to do everything using frame by frame and occasionally uses motion tweening where appropriate.

We're glad you actually put some thought into your review and put some thought into scoring despite not enjoying the game. If you're not a point and click fan then obviously this isn't the game for you :P

Thanks for the review


Mag-RatMag-Rat

Rated 5 / 5 stars January 14, 2009

umm... wow

great game! i believe the best i have played on newgrounds! how long are we going to have to wait to see the next!?!?!?


Phantasmagor responds:

We would like to release by June 09 at the latest


VaragtPVaragtP

Rated 4.5 / 5 stars January 14, 2009

Good game!

Nice one! Really well done game with good easy to use menus that really add to the feeling. The intro was really nice with the 3d effects, was that made enterily in flash? I got the feeling you are inspired by the Discworld games more than Monkey Island. The music and sound effects when picking something up sounded a bit like Discworld. Ovarll a great game! Some good critcism is also good so i have to point that could be better.

First i think the goblin walks a little funny, it think the animation of his walking could be better considering how nice everything else looks.

I also found it hard sometimes to see where there was another part you could walk into and change screens. But thats a problem a lot of "real" point and click games has to.

Lastly it would be fun if the goblin actually speaked when you was looking at something instead of only text.

Keep up the good work!!


Phantasmagor responds:

Lilg used a 3d graphics application called c4d to create the 3d effect in the intro sequence. Monkey island was a huge inspiration for Lilg while I was more inspired by games like kings quest. I've never played/seen discworld before so I'm not sure. The issue with the walk is the fact that the way Griswold is drawn with his posture, its very hard to animate him. This is something that Lilg will be working on improving in the sequels. I think there would be way too many sounds if Griswold spoke for every interaction. While it would be impressive and cool, the games file size would be huge and it would also be a lot of work to get all that sound in the game.

Thanks for the review :D


cheater007cheater007

Rated 5 / 5 stars January 14, 2009

NOt BAD

I don't have much to say, because I've never played the first game