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Griswold the Goblin 2 CH1

rated 4.09 / 5 stars
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Adventure - Point 'n Click

Credits & Info

Jan 13, 2009 | 1:12 AM EST

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Author Comments

Finally Lilg and I are back again with the long awaited sequel to Griswold the Goblin. It's been a long journey for us, with many setbacks, sidetracks and almost a year of development.

In this first chapter of this new on going saga called "Islands of Fire" you must help Griswold find the Goblin City. You will have to collect many items, solve puzzles, play several mini games and even navigate a labyrinth to help Griswold in this new epic adventure.

Lot's of thanks must go to all the people who tested the game and to Tom Fulp for all the help he's given us!



Rated 5 / 5 stars

can't wait

that was really fun, i can't wait until the next chap. GJ.

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Rated 5 / 5 stars


i used to have the first one of this game on my favorties when i was younger!! this one is awesome too!!!!!!


Rated 5 / 5 stars


a really nice game i was intrested in playing games like those


Rated 5 / 5 stars

A very pleasant reminder of great point'n'clicks!

I've been a huge fan of the point'n'click adventure game since I was young, such gems as The Dig, Day of the Tentacle and Simon the Sorcerer. This took me right back there. A great balance of amusing dialogue, lovely scenes and well drawn environments. Also, if you do something really dumb, you can die! Just like in the Legend of Kyrandia games, which I adored.

Top marks, excellent work! I look forward to part two with much anticipation!

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Phantasmagor responds:

Oh man now I really want to play Legend of Kyrandia. I loved those games :) Thanks for the review


Rated 5 / 5 stars

hey man good job

but i could not finish without the walkthrougt couse:
sometimes you clik realy near where you have to clik(like when you have to use the rope)and it sai's some stupd message saing wath i'm thinking doing that =P, you should make the cliking area larger on the next CH

oh and you could make hin saing tips when cliking stuff ,like when you have to open the maze gate(i started to use the walkthrough here), will be nice if when you clik on the key role,griswold sais:uhhhnm, there are probably a way to drestroi it and open the gate. or something like that, will make the game easer but i will not need the walkthrough =)

anyway, i can't wait to the next chapter.and the voice atc in this game is nice,and the way that he walks is funny(but phisicaly impocible xD)

nice game!

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Phantasmagor responds:

Thanks for the suggestions. Generally there are clues for everything I guess I just forgot to add a clue at the gate. That's actually a really good idea to have made the lock have a separate interaction that said "It looks like you could maybe break the lock." It's too late to change now though, but we will try and provide a lot more hints and clues in the sequels.