Mouse- move balloon
Click- inflate balloon
"V"- adjust the volume
More instructions are in-game.
This might take a while to load. In the meantime, have a wall of text:
So here's the basic idea: there's these spheres of 'energy' that basically behave normally, except that they always bounce to the same height eventually. You're trying to get them to fall into 'warps' which are basically just holes on the z axis; that is, the sphere has to fall into the warp from above. Your only means of control over the energy spheres is a balloon that is permanently attached to your mouse, which quickly inflates when you click. Energy spheres bounce off the balloon, and you can make them really go flying if you inflate the balloon at the right time. Oh, and there's a whole bunch of other things getting in the way of the energy spheres, as well as a laser that shoots your balloon if you go too far towards the bottom of the screen.
It's random, difficult, but also, I think, rather addicting.
I've spent a LOT of time on this project. Several years, in fact- the original, 12 fps version of this was the first game I ever finished, about 5 years ago. Two years ago I looked at it and thought, "Hey, that was a really cool idea. Now that I actually know how to program, I should redo it!" So I did.
Instructions are in game. There's really in-depth ones for people who like words, but you can figure it out just by playing. This game is tough, though. I recommend playing on Slow or Moderate the first time. One really big hint: you don't have to inflate the balloon to hit the energy spheres. This can help a lot if you want to give the sphere a gentle push.
I don't know how to get NG to accept multiple outside credits. All are from Flashkit.com, other than Fuckaroo Mountain. Audio Credits:
Lucky and Znake by Osnoff
Insane Techno Membrane by Jay Berlinsky
Chemical by Rimela
Assymmetry by Lee I Garnett
Fuckaroo Mountain by DigohD
Challenge by Sanxion7
Head Chain by Nemo
That's pretty much it. Make sure flash cookies are enabled, have fun, and tell me what you think!