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A new series of Shooter sequel game. new gameplays, more new weapons, and more new enemies. the game designed more challenging, just to make the audience much more exciting.
Too short, too glitchy, but good
Yes, it is too short. only 5 missions? played for like 2 minutes.. make next one longer please! also i got glitched in like 2 levels and i skipped them.. On the other hand ure lucky i love FPS's so 6/10 3/5
in game advertisement?!?
the game is quite nice but while the second level had already loaded and started, i got to see an advertisement (and got killed in the background :P)
further on, the game is nice and smooth but got a bit sluggish as i was progressing, maybe a flashmem leak or something?
I like it! I died after the second level, so I'm sorry if I don't have a full knowledge of the game, but here are my suggestions:
1) More weapons! Two is better than one, but more than that is even better. Allow the player to buy weapons.
2) Allow the player to buy as much ammo as they have enough points for.
3) Give the game a slightly less steep difficulty curve; the first level was medium for me, and the second was hard already.
4) Make the hitboxes for the enemies a little larger. I had quite a few times where I could have sworn I shot the guys dead on, but they wouldn't die.
Keep it up! Other than those complaints, you have a great game here.
Could be better
Not bad. It does give me a feel for arcade classics such as Time Crisis.
However, the game itself ends up being very difficult to pass after the fourth of fifth area with really fast enemy spawn rates and very hard-to-find hitboxes. This might just be a problem with me, as I am probably not as consistent a shot as some other players, but it seems that some enemies can only be killed if you hit a spot no larger than 8 pixels.
This main issue broke the game for me, but other than that you did a good job on this game. Keep up the good work.
Nice but i don't like flash FPS
Context? Context is for casuals.
Hexagon Puzzle Game
An old style, pixel-art noir adventure, inspired by classical point-and-click games.
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