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Autoymatic

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Author Comments

This game turns the collection of little neatly-drawn resource boxes into very pleasing experience.
You need to fly to the next planet, and to make it, you must collect the ROCKETS to shoot pirates, FUEL to fly far away and ARMOR to protect yourself from the asteroids on the way. After each level you can upgrade your weapon, engine, or magnetic shield, so you will need to collect less resources.
I wanted to deliver the best experience for those who want to play that playing machines, looking like those in their very childhood ;)

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unneccasary hardness

hmmmm its ok, but those bullet things are anoyin.... they shoot anything u grab, uve even got them set 2 go 4 ur claw wen u close it, how stupid is that? its hard enough as it is cz the grabber is crap, without avin 2 worry bout those bullets

guypassesby responds:

I am going to somewhat change the behavior of these little annoying shooters, because they have probably spoiled all the experience );

Nice to see something new!

It kept me amused for a while, after reading the reviews I can see why my stuff kept vanishing.

Its a very nice concept so kudos on not sticking with generic ideas.

I rekon you could make better though perhaps add a menu with instructions etc.

I look forward to seeing what you bring out next, so good luck to you.

guypassesby responds:

Thanks for these words, as it's really important for me to feel that my work is appreciated (; It was my first game, so I will fix it according to your and other people's wishes, and soon bring out something on the similar theme, but with a different gameplay. Hope you'll like it (;

what happened?

every time i pick something up, it dissappears. sometimes when i go to pick it up it will disappear. nothing stays long enough to even drop it

guypassesby responds:

thanks for the review, I tried to bring a little more challenge into the game with the little balls that destroyed your resources... But i made them too unnoticeable, so you thought that resources just disappear.
I will correct my mistake (;

inventive

The requirement of collecting particular resources for a journey makes this "sky crane" clone rather fun.

The blue meteorites that destroy whatever resource ball they touch are a little frustrating. Especially when they destroy something as it's dropping into the bucket! Also annoying is that your unused minerals don't carry over.

Could use a more contrasting color for the filled/unfilled slots. There is no indication (that I noticed) when you fail to get enough, the game just resets you back to the first challenge. A "death" or "failure" animation or screen might be good, especially if it illustrates which resource you didn't get enough of. The game doesn't stop. There's no what to stop and go back to title screen. There's also no info on the various "power ups". The magnet was easy enough to figure out, but I had no idea what the spear did. More instructions would be nice.

guypassesby responds:

thanks for the comment, and by the way, what's a "Sky crane"? (;
I will probably make the blue meteorites explode when they destroy resources and force them to launch at the less accurate trajectory.
Also, there will be a message in the center of the screen, that will teach the player how to make use of magnet and spear.
Thanks for this helpfull comment, I will try to increase the quality of the game (;

Nice work

Nice job but there are few bugs, like if you get only one item, either rocket, fuel or shield, it give you all you needed for the level (except mineral)

Instruction would be nice, its easy to add and will save time to veiwer (better quality product)

After 5ht stage (I think) it kinda get back to first stage without any warning and/or replay button.

guypassesby responds:

thanks for your comment, it's very appreciated.
i am a beginner developer and it is my first game, so i am pleased that you have criticized my game so constructively (;
i will add some beginner's tutorial and a GAME OVER message.

Credits & Info

Views
4,298
Votes
6
Score
2.25 / 5.00

Uploaded
Jan 2, 2009
12:16 PM EST