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Avoiding Game That has 16 Diffrent play modes ! Nothing else to say
whats the music name i forgot it
fun for a little wile
its not bad but its not great needs something more too
Not good. There was nothing to it. Instead of difficulty's, their should be levels that get harder with progress. Choosing your mouse didn't change the the game that much. Each mouse should have its own unique ability. It would drastically change the originality of this game.
i like it but it need some fixing
but luckily i'll tell you exactly how to do the fixing.
firs ti'll just say that the graphics are adequate
Now the first problem is that at the shape selection screen the shapes are too difficult to click on. Make some transparent boxes behind them the buttons.
The second issue is the scoring. No matter what difficulty or what shape you select the timer goes up at the same speed. I think to correct this you should have the timer count faster the more difficult you make it. In this way a 15-minute game on easy-easy would be equal to a one-minute score on medium-hard. Understand?
A Submit High Score option would also be cool if possible.
I will think of that when creating the 3rd part... and it wont be "time" it will be score... 20 seconds on insane is like 200 points
1. its so repeditive 2. music could definitaly be improved 3.have different achivemments 100 in all like surviveing for 60 seconds 4. have different projectiles 5. glorious cheats 10 in all 1 every 10 achivements 6. forget the curser make it a rag doll that can be hit 5 times every time hit i body part falls off last one head. done
A game about people and their reflections
Pure minimalist puzzle game about solving spatial issues
Short visual novel about a mysterious girl hiding a dark secret
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