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Uploaded
Dec 23, 2008 | 1:52 AM EST
  • Daily Feature December 24, 2008

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Author Comments

This is my second submission to Newgrounds :)

JetFighter is an Arcade Style Shot em up with rich pre-rendered graphics and an engaging storyline.

The game features

-8 stages with awesome boss battles.
-3 ships to choose from
-An unlockable Secret ship
-An upgrade system to customize your weapons, shields, energy generator, etc

I've recorded a gameplay video, here you can take a sneak peek of the cool features awaiting on later stages:

http://www.youtube.com/wa tch?v=3qG00rZMJQI&feature =channel_page

CONTROLS

Arrows = Move the ship
Z = drop bomb
X = Fire special weapon
C = Fire primary weapon

Reviews


boregamerboregamer

Rated 3.5 / 5 stars December 23, 2008

way too hard

starting this i cant even get past the first level >_>



TurretTyrannyTurretTyranny

Rated 5 / 5 stars December 23, 2008

Great graphics!

There was a bug when I was fighting the second boss. I died and came back but couldn't shoot.



MrQnixMrQnix

Rated 5 / 5 stars December 23, 2008

Great game!

Kinda long to load but worth the wait!



HozamaHozama

Rated 4.5 / 5 stars December 23, 2008

Needs some rebalancing

This Shmup is nearly perfect, but there are some major balancing issues that you need to deal with before it becomes a major contender. First of all is the Spinning Shield. The area damage combined with piercing projectiles and near invincibility make is way stronger than it should be. I went through the entire game powering up nothing but secondary power reduction, making ship combat a joke. Learn the basic pattern and I could beat a boss in less than twenty seconds without taking a single hit. Once I found the safe spot, the final boss was a cakewalk, all because I was able to damage him and negate his bullets at the same time with a single, rechargable weapon.

Money is also an issue. Beyond bosses, nothing really gave enough money compared to the upgrade prices. If you want to make it far in the game, you basicly have to power up a single part to max, and that leaves no points left for anything else.

FInally are the instant kills. Even though they are predictable for the most part, giving nearly all the bosses an instant kill move seems a bit much. I know, in my first point I said it was too easy and now I'm saying it's too hard, but that's the point of balancing.

I know that seems like a lot of negative, but beyond these three things, it's pretty much flawless.


People find this review helpful!

GrenninGrennin

Rated 5 / 5 stars December 23, 2008

FUN

LOTS of fun. Good choice on rupees as point bonuses, smooth models as well.

I'll give you a 10 just as not to be an asshole.