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Credits & Info

Dec 19, 2008 | 1:08 PM EST
  • Weekly 3rd Place December 24, 2008

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Author Comments

"I Fell in Love With The Majesty of Colors" is a pixel-horror game that puts the player behind the tentacles of a titanic, writhing sea creature. It's a tale of love, loss, and balloons with five different endings. Will you befriend the humans or fight them? The choice is up to you.

Hold down the mouse button to reach toward the cursor. Release the mouse button to let go of what you're holding. You can click to skip the text in the opening and closing cutscenes.

This game was inspired by H.P. Lovecraft and Daniel Benmergui's "I Wish I Were the Moon." For my blog and podcast, check out .

Newgrounds denizen Wormie made fan art for the game, which you can see at http://dangertable.devian
Of-Balloons-111760650 .



Rated 3 / 5 stars


It was interesting, but not much a game as it is a mini-story. Not that entertaining either. It's pretty short and I recommend only playing this if you've gotten bored of everything else. Nice endings, though.


Rated 3 / 5 stars

The choices are entirely too binary. What if I don't want to be nice to the fish but not kill the fisherman? Not an option. It's either kill fisherman, kill fish or stop playing. And once you start killing, you're stuck on that path. It won't let me simply defend myself and let them go, for example. Only option is to kill.


Rated 3 / 5 stars


Definatley surreal! Not the kind of game I would usually find interesting but where ever your inspiration came from I'm glad it did.
Good stuff!


Rated 3 / 5 stars

good, but slow

it was funish, but started too slow, bad graphics and i couldnt skip thie text


Rated 3 / 5 stars

That was nice.

Good Points: I loved the writing, idea, and overall concept. I also liked the sound, it was very clear and real in contrast with the 8-bit graphics.

Bad Points: When I think Cthulu, I don't think 8-bit graphics. I think a more illustrated approach should've been taken for this. You could have at least made everything bigger so you could've made everything more detailed. Also, it wasn't really much of a game. Plus, it was pretty short. I probably spent 5 minutes with it to get all of the endings and then I was done.

But what it WAS about telling a story, and you did that quite well.