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Uploaded
Dec 18, 2008 | 8:43 PM EST

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PLOT:

The sinister Throwman is out for revenge! Help Dodgeman thwart his nasty plans by dodging everything that Throwman is throwing at him.

Be careful, though! The nefarious Throwman has spent the last 10 years perfecting his art and leaves no margin for error! If so much as a pixel of an object brushes against you, you will lose a life!

Collect flashing objects to build ladders, jetpacks, spacesuits and more to work your way upwards towards the source of the problem - Throwman himself! Can you defeat Throwman and save yourself and the planet from falling destruction? More importantly to some, can you top the high score list?

CONTROLS:

Arrow keys make Dodgeman move, spacebar will pause the game. For more information, please see "How to Play" on the main menu of the game.

CO-OP MODE:

Player 2 uses the mouse to take control of Catchman, Dodgeman's astrally projected telekinetic brother, to click and drag objects away from Dodgeman. Every time this power is used 20 points are sacrificed, so use sparingly!

HOW SCORING WORKS:

For those who want to maximize their high score chances, read on.

You get points for every second that you survive Throwman's falling onslaught. Scores are based on how many extra lives you have remaining. Here's how the scores are calculated.

3 or more extra lives remaining: You get 3 points per second.
2 extra lives remaining: You get 2 points per second.
1 extra life remaining: You get 1 point per second.
0 extra lives remaining: You get 1 point every 2 seconds.

LOSING POINTS:

You will lose your points for the current level (but not your total score) if you miss a flashing powerup such as a ladder segment or a jetpack component. You will not lose any points if you miss a free man but will probably still be sad.

In addition, 20 points are removed every time Catchman is used in Co-op play.

BONUS POINTS:

If you manage to complete the game, you will get 100 bonus points for every extra life remaining!

If you do really well and get the good ending to the story, you will get 200 bonus points!

CONTINUE/QUIT:

When Dodgeman loses all of his lives, the game is over. If you choose to continue, your total score will be lost, but you will be able to continue the story from that point. If you choose to quit, the game will end but you will be able to post your total score on the online leaderboard.

**DON'T FORGET TO CLICK QUIT WHEN IT'S GAME OVER TO SUBMIT YOUR HIGHSCORE!**

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Programmer: Adam Holmes
Artist: Chris Burgesse

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Dec 18, 2008: Daily 9th!

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Dec 20th 2008 UPDATE:
After careful consideration of all of the feedback from Newgrounds members, I've made the following changes:
- Added music to level 3
- Adjusted the difficulty in the final level
- If you get the bad ending, you now have the option to continue from the beginning of the boss battle, but at the cost of your score
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Reviews


u7zorotu7zorot

Rated 4.5 / 5 stars September 19, 2010

music

In level 6(aliens) you should have put the Michael Jackson song because of the moonwalk.



ThrGateThrGate

Rated 5 / 5 stars September 16, 2010

So bad its awsome!!!

I hate this game so much it's super cool! :D


Holmfry responds:

Uh.... thanks? :/


minilinkkiminilinkki

Rated 2 / 5 stars September 12, 2010

Lol

Sorry, but the final level is too hard.
And i don't really enjoy playing again and again and again the last boss.
So i give you 4


Holmfry responds:

Try harder! :P

You could always just quit to keep your score and get the bad ending, it's up to you - basically the final level just decides which ending you get, that's why it's so hard.

Did you like the rest of the game? 4 seems harsh just because the bonus level is too hard.

Thanks for playing, and BTW you should be commended for getting to the end, good job! :)


00poop7x00poop7x

Rated 4 / 5 stars June 7, 2010

Hooray for you.

I laugh every time I hear that.



DeadEndWorldStudiosDeadEndWorldStudios

Rated 5 / 5 stars November 22, 2009

Has it all

Good music, Graphics and comsept. Its all in there and more. This is going on my favorites list. I realy liked that you had him walk backwards on the moon level, like a moon walk, adds class.