Tired of waiting?
Click here to disable ads!
You are not logged in. If you sign up for an account,
you can gain additional voting power over time, allowing your vote to have an even
greater impact on submission scores!
EDIT: Thank you Tom for the frontpage!!! You too, are Armed with Wings....
Embark on a journey to reclaim your lost throne, seeking out the 4 Blades of Eden. Its destructive power is the key to defeating the new emperor, Armed with Wings.
Journey across 5 worlds, do battle with 5 bosses, seize the Blades of Eden and use its destructive power too your success in this enormous game.
An enormous amount of work went into making this game. I hope you all enjoy it. Instructions are ingame.
I love this game I really do, the style is off the roof. The amazing animation, the atmosphere of the game and the story, the presentation is just amazing. However, it pretty much ends all there to be honest. What causes this is the controls, the controls controls controls is crucial for game to be good and unfortunately the controls arent that good. First of all the jumping is just horrible. The jumping has a long wait time and it feels so sluggish and slow, when it should be instant and fast. The running as well feels weighed down and it is very annoying to turn around because it actually takes about a second and a half to do so which is ridiculous. The fighting is alright but also feels weighed down and very very slow. I can see the relations between this game and one of your previous games mario combat which i enjoyed alot. I didnt really critique that game because I can tell it's something you did pretty quickly but they share the same kinda of slow jumping and gaming mechanics. All these problems really make me think during the game "Its so cool but these controls are so annoying but i wanna keep playing though" and I'm sure to many others think like that as well which will eventually frustrate the player into just giving up. With controls like these it should be mostly beat em up and no platforming because it is very difficult to platform with the controls. I know you've worked on this game alot and you should be proud because if I made a game like this I would defintely be, but I still have to critique this because I feel that you should know and that you can make these problems better by making faster quiker jumping and just overall making the controls better. You could also try to rearrange the buttons but that isn't really necessary. What I can also tell from playing this game is that you like SSBB music :P. So overall it's a really great game and i looking forward to a better controlled sequel.
The story was very very good, although not very long. It was a brilliant idea, although it could have been executed much, much better. It properly followed what happened in #1, and it kept me playing, and interested. The characters were written well, (Although not nearly as much dialogu as there should have been) And their powers always represented their personalities perfectly. I would love to see a story with more depth, because of the high amount of intrigue it brings players. (Well, people like me at least.)
The design was great. It didn't need detail to be beautiful. The "Black mist" people worked perfectly, even though normally I love more detail in character design. The swords were awesome looking, and the powers you could get were very cool. The level design was great too. Fighting was superb, besides a few flaws, like the movement.
The bosses were VERY well created, it felt like the way it meant to be played was in Hard Mode. Medium hardly suited the game for what it was to be, but the hard mode was great. It was challanging without the massive amount of frustration that most games give in hard mode, where it seems like the computer is "cheating" instead of supplying you with a proper challange.
Most of all, instead of a flash game, I felt like I was playing a console game.
The movement dude... work on it. The sliding thing is annoying. And the time it took for the character to turn around screwed me over a lot, because I couldn't properly aim or move. The jumping was bad. The normal jump wasn't nearly enough, and the charge jump usually took too long. Note: I did beat the game in "hard mode" but these movements really screwed it up.
Fix these, and the next one will be perfect. (That is, considering you saw this, or took the time to read it.)
Keep up the good work, man. 5/5, 9/10.
It was awesome! Pl0cks make a sequel probably with you killing blackmist and becoming something god like. anyway, I really enjoyed the style of the game and the way the character moved. Took it to a new level of difficulty.
*sigh* I give up.
This game, although it screams that it has the right qualities for a good action platform fighting game, actually has several flaws that some console platforming and fighting games have today.
Mobility is definitely one of top problems about this game. For the game to have action platforming potential, it needs a great amount of freedom of movement, but this game's jumping and camera viewing angles simply destroys most, if not all of the possibly to enjoy the game as a platform game. For instance, you can run and jump in this game. Your character literally has to stop in order to do any kind of jumping. To fix this particular kind of problem (Because there are some cliffs that need a good amount of height to clear), you should of made it so that you can actually jump pretty darn high, but allow the jumping to even greater height if they do what you suggested in your own tutorial, which is if they attack while trying to jump. That would give the game so much more mobility, however, there is still the camera problem. Whilst close-ups are great for visuals of our character laying beat-downs on our unfortunate foes, it's also bad if you wanna get to certain places without falling into spikes. GAWD! Those spikes must of at least killed me 10 or more times simply because I couldn't see them coming, and these are deaths before I even reached the 2nd boss.
Prioritizing attacks, this has got to be my number 1 peeve about this game. For instance, with the water sword's special attack, I would assume that when I decide to cast it, I would have priority over all enemy attack to pull off an attack that consumes my entire energy bar. Sadly enough, of course, not only do I not get to pull off that attack when an enemy decides to interrupt it, but I also don't get a refund of energy back from deciding to cast it. This is definitely a problem not only haunting some games on Newgrounds, but even games on Consoles as well. 2 simple ways to solve this problem would either be to make the cast time for such a spell to be close to nil, or make it so that your special attack prioritizes over all by making him invincible whilst he is trying to pull off the attack.
There are some other slight problems I encountered, but I think I've covered the gist of the reasons behind why I felt this game didn't feel as great as I hoped it would of been. The fighting combos were great, and the storyline seemed pretty top notch, but in terms of it being a game, it seemed like it was lacking what the style of the game needed.
I liked it a lot, I agree with some people the jumping is hard
It's a series!
Every episode features a different video game stereotype!
These guys could be the biggest D&D dorks on the planet!
newgrounds.com — Your #1 online entertainment & artist community! All your base are belong to us.