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Why complete a dozen levels to face the end boss if you can go head-to-head right now!!
UPDATE : last two gem spawnrate was really very rare ( < 0.002%) we changed it to something more managable. The droprate should be around 5 - 10 percent now.
(thank you for the wonderfull feedback, allowing us to realize this)
WASD to move, J to attack. K to boost, L to limit break (depends on sword type) press spacebar to open the upgrade/stat menu ingame.
Add these to the sequel and you'll have a good game:
Block. Alot of attacks can't be dodged by jumping.
I had 16 white gems, 3 rainbow, 6 green...and no dark. Which is what I needed to upgrade. Or purple for that matter. Need to fix the ratios or something.
Healing. Maybe the thief can drop a food item/potion occasionally?
Decent at best. Highly overrated, personally. The graphics were decent, and the fighting engine was also decent. The speed was extremely slow for what I feel it should be. For a 4.15 rated game, this game is only decent at best. Sorry.
It just had one mildly frustrating problem, I have beaten easy twice, hard twice and medium once and not one single time have I gotten the 3rd weapon upgrade, increase the total flow of gems.
But the boss is to quick with some of his later attacks, there's practically no chance of evading them. Please add a block and an upgrade purchase system (not just stats or swords)
Nice job with the game, man. Could you try to make one insanely hard if you another one like Mushihimesama Futari? That would be neat. Keep up the good work.
Blockhead is just totally nuts!
Sick of stick figure cartoons? Get ready for stick genocide!
The Little Freakin' Knight!
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