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Why complete a dozen levels to face the end boss if you can go head-to-head right now!!
UPDATE : last two gem spawnrate was really very rare ( < 0.002%) we changed it to something more managable. The droprate should be around 5 - 10 percent now.
(thank you for the wonderfull feedback, allowing us to realize this)
WASD to move, J to attack. K to boost, L to limit break (depends on sword type) press spacebar to open the upgrade/stat menu ingame.
Overall, its okay, except for three things. One, I think the boss did a little too much damage. Two, the 2nd to last gem I got, but i didn't get the last gem. And three, I had enough gems for a upgrade, but it didn't work. I double checked that I had enough gems.
I feel ripped off.
Overall, this seemed like a clone of "Castle Crashing the Beard", except it was full of glitches that screwed with your gem system among other things. for example: most of the improvements you could choose from were completely useless. I would find myself putting everything into agility to be able to evade almost every attack because it did not pay to split up the points.
Other than that, the music was terrible, and to be honest, it was a miracle that this thing could even function as a game. If putting my foot up your ass would teach you to make sure that you take the time to fix obvious flaws in your work, my foot would be halfway up your esophagus only to be stopped by the cock blocking its way out.
Decent artwork, but needs more effort as a whole.
Fun but flawed.
It's a fun enough game, and I'd say that it was "decently difficult" if it weren't for the fact that it's *absolutely* *impossible* (so far as I've seen) to get the second sword. After perhaps ten plays, I never get more than one amethyst, even when the thief appears to drop a second. Indeed, there seems to be little or no correspondence between what the thief drops and what you pick up. The physics are also a little odd when the character jumps, especially the funky collision detection.
On the bright side, it's eminently playable, and if the gem bug wasn't so annoying that I feel obliged to emphasise it, I'd go into more depth about how you could make a truly fantastic game with some sort of adventure mode. You see, I think the premise itself needs to be revisited: the thing that makes the final boss so cool is that it's the culmination of a progression through its less epic henchmen. Construct a believable RPG plot, even if it's just an embellishment on the classic damsel (dude?*) in distress trope, and you'll end up with people debating the finer points of defeating that Dark Frog Paladin.
* The hero looks a bit Brokeback to me, which I'm cool with. If you decided to add some plot, maybe you could work with that.)
The game was generally good and fairly addictive, but i wish that it had better content.
Good but theres an error
The error is when u get adamantite it gives u jade and vice-versa; also, when u have 2 jade for the 2nd sword on the left (which is what it requires) it actually requires 2 adamantite. but other than that, Fun!!
note:i dont very do many reviews (i think ive done 2-3)
Miracle Explosion is the story of a toaster.
Possibly long-lost relatives of Shotgun Man, these trenchcoat-clad teams have much better things to do than shoot their classmates.
Death finally gets his own show and a chance to speak his mind.
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