Play Game
Play Game
Score:
rated 4.16 / 5 stars
Views:
209,944 Views
Share Links:
Genre:
Action - Fighting - VS
Tags:
None

Click on an icon to vote on this!

Credits & Info

Uploaded
Dec 15, 2008 | 8:38 PM EST
File Info
Game
991.8 kb
  • Daily Feature December 16, 2008

Related Stuff

If you liked this, check these out!


Author Comments

Description
-------------------------
Why complete a dozen levels to face the end boss if you can go head-to-head right now!!
Updates

News
-------------------------
UPDATE : last two gem spawnrate was really very rare ( < 0.002%) we changed it to something more managable. The droprate should be around 5 - 10 percent now.

(thank you for the wonderfull feedback, allowing us to realize this)
Instructions

Controls
-------------------------
WASD to move, J to attack. K to boost, L to limit break (depends on sword type) press spacebar to open the upgrade/stat menu ingame.

Reviews


SpoogespawnSpoogespawn

Rated 2 / 5 stars December 29, 2008

I feel ripped off.

Overall, this seemed like a clone of "Castle Crashing the Beard", except it was full of glitches that screwed with your gem system among other things. for example: most of the improvements you could choose from were completely useless. I would find myself putting everything into agility to be able to evade almost every attack because it did not pay to split up the points.

Other than that, the music was terrible, and to be honest, it was a miracle that this thing could even function as a game. If putting my foot up your ass would teach you to make sure that you take the time to fix obvious flaws in your work, my foot would be halfway up your esophagus only to be stopped by the cock blocking its way out.

Decent artwork, but needs more effort as a whole.



jbgrayjbgray

Rated 3 / 5 stars December 29, 2008

Fun but flawed.

It's a fun enough game, and I'd say that it was "decently difficult" if it weren't for the fact that it's *absolutely* *impossible* (so far as I've seen) to get the second sword. After perhaps ten plays, I never get more than one amethyst, even when the thief appears to drop a second. Indeed, there seems to be little or no correspondence between what the thief drops and what you pick up. The physics are also a little odd when the character jumps, especially the funky collision detection.

On the bright side, it's eminently playable, and if the gem bug wasn't so annoying that I feel obliged to emphasise it, I'd go into more depth about how you could make a truly fantastic game with some sort of adventure mode. You see, I think the premise itself needs to be revisited: the thing that makes the final boss so cool is that it's the culmination of a progression through its less epic henchmen. Construct a believable RPG plot, even if it's just an embellishment on the classic damsel (dude?*) in distress trope, and you'll end up with people debating the finer points of defeating that Dark Frog Paladin.

* The hero looks a bit Brokeback to me, which I'm cool with. If you decided to add some plot, maybe you could work with that.)


People find this review helpful!

ProtomixProtomix

Rated 4 / 5 stars December 29, 2008

Not bad

The game was generally good and fairly addictive, but i wish that it had better content.



ShellshokkShellshokk

Rated 4.5 / 5 stars December 29, 2008

Good but theres an error

The error is when u get adamantite it gives u jade and vice-versa; also, when u have 2 jade for the 2nd sword on the left (which is what it requires) it actually requires 2 adamantite. but other than that, Fun!!

note:i dont very do many reviews (i think ive done 2-3)



Nazrat94Nazrat94

Rated 3 / 5 stars December 29, 2008

...more of a &quot;begining&quot; than a game

RPGs have'nt been.....well.....great on a flash based browser. This game is no exception. The gameplay is pretty kickass, but the one button attack system does'nt give justice, though. The music loops constantly, and gets stuck-in-da-head. Its the matter of execution that mostly botherd me, though, Having a final boss without a game is very werid choice. The overall mechanics work well, but I did'nt seem to be put to its full potential. This realy feels more of a "begining" than a game. Future games of a possible series should take note of these many flaws, and rebuild into the already playable system to create a successful game that'll mezmerize the players. This is best kept as a memory for me


People find this review helpful!