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Uploaded
Dec 13, 2008 | 3:12 PM EST

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Author Comments

NO PRE-LOADER!!! THIS SUBMISSION DOES WORK, JUST BE PATIENT!!!

This is a sequel (obviously) to Ultimate Labyrinth. There are many differences. In fact, if it weren't for me telling you, and having them share the same name, you might never realize that they are related at all.

1) UL 2 has actual graphics!!!
2) UL 2 has moving enemies, and treadmills.
3) Portals DON'T all lead to the same place.
4) Better Music

Now you see why this took so long! Thanks to everyone who helped!!! (See in game credits for a list of people)

**CONTROLS**

Arrow keys to move (hold to keep moving/slide across movement arrows)
space to open the in game menu

get to the yellow square

for a full tutorial, play the first Ultimate Labyrinth

go to my website, in the downloads section you can download a .Zip file of a ton of level submissions
zoranan.tripod.com

Reviews


csdthegreatcsdthegreat

Rated 4 / 5 stars

Good so far...

Was level 2 edited? ... and Midnight Mission? Level 2 is too easy now, and MM is too hard...

Also, Lucky is a terrible level. Well, pretty much any level with 500 portals is bad. I almost decided not to come back to the game after spending too many minutes on Lucky.

Anyway, I like how it turned out and I hope people like my levels. 4/5, 8/10, favorite.

Can't beat Challenge 1... beat the others first...


People find this review helpful!
Zoranan responds:

I know, the first challenge is hard. Ive only beat it once. I didn't edit any of the levels.


JO-whizardJO-whizard

Rated 5 / 5 stars

Good!!

Great except for the one level that is full of portals and cant get to the goal but actually i got it so all the challenges i say the other 3 challenges there is quite tricky especially the "lesson of avoidance". well i still got it all.
maybe u can improve the graphics of the enemy and box you control. well 10/10



KwingKwing

Rated 4.5 / 5 stars

Great!

Perfect: Gameplay, style, presentation, layout.
Could use work: Graphics (just the player, which could have changed colors, etc.), and the fact that many of the levels were reliant on luck.
Otherwise, you have an amazing game right here! PS: This totally lays my ornament game to waste :(


Zoranan responds:

Thanks, Its not as hot as I hoped it would be, but its ok. The only real thing I saw wrong with ur ornament game is that it doesn't have smooth motions. There are tutorials for "Easing motion" or "Easing cursor" you could apply to the moving squares and the ornament. That is how I made the character move smoothly across the board, yet remain grid based.


NeoKryosNeoKryos

Rated 3 / 5 stars

You're on to something here

I liked the game but you may need to go back to drawing board with some of the design. It's simple and addictive, but the randomness of the portals can be troublesome. I couldn't pass level 16 because every time I would come out of the same portal I went in, only to get hit by a spiked ball. I did it many times and finally just got fed up and quit. There also needs to be instructions. This is a good concept and it quite entertaining but still needs some work. I'm looking forward to your next submission.


People find this review helpful!
Zoranan responds:

Thanks for the advice! last time all portals led to the same place... to predictable... so I made it random, now everyone hates it... the public can be fickle...

Level 16 only has 2 portals... It doesn't usually take more than 2 or 3 tries on that level for me or my friends... you must have been unlucky...


axolotl1axolotl1

Rated 3 / 5 stars

Yikes man.

If the problem last time was that all portals went to the same spot so it was too predictable, I think you went too far in the opposite direction this time. IT looks like all portals are completely random, since I could enter the same portal 5 times and end up in different places. That's a major pain in the ass. Why not have it so each portal has a set destination, but each portal's destination is different?
I did like the infinite lives, and the maps were puzzles made of simple elements, a great idea. Like you already know, I don't think that many of the levels really used the potential of the elements. For example, levels with a thousand portals, each one random. WTF. That's a crapshoot, not a puzzle.
However, other levels, particularly ones with lots of mines, made great use of the game elements and were quite challenging. All in all, fairly enjoyable, but more frustrating and time-consuming than it had to be in places, while disappointingly easy in other places (sometimes in the same place =P). Notably, I'm thinking of the one level nearly filled with portals and arrows, with a couple of portals surrounded by empty space in the corners, and the goal isolated at the top of the screen with its own portal. If that level were about figuring out which portal to use, it'd be awesome, but when you can enter the same portal 3 times and come out in three different destinations, it just takes up a bunch of time.


People find this review helpful!
Zoranan responds:

Well, thanks for the review. Like you said, last time the portals were too predictable. Apparently I made them too unpredictable. However, a lot of people built their levels based on the fact that you had a chance of either being teleported to your death, or being teleported to a the next stage of a level.