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Credits & Info

Dec 10, 2008 | 8:33 PM EST
  • Daily 2nd Place December 11, 2008

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Author Comments

As promised,

Swords & Sandals III has gone multiplayer! Create your own gladiator and take on real people in brutal combat.

** NOTE - We have had an upgrade to our servers so the game will be much more stable now. If you have had connection problems in the past, try again now! **

This is the multiplayer version of the recently released Swords & Sandals III - instead of fighting AI controlled computer bots and then challenging arena bosses, you fight against other people.

Guest players cannot save their character but if you'd really like to do so, you can sign up for free at



Rated 5 / 5 stars


great game


Rated 1.5 / 5 stars

The Game Will Not Load!

The Game Is Very Buggy, And Won't Load. Sorry, But I Got To Give This A 3 And A O.( The 3 For Being Part Of The SAS Saga!) Improve It, And I May Come Back And Give A Higher Score. Sorry.

People find this review helpful!


Rated 4 / 5 stars

alex says

some glitches,definetly could use repair but it`s a good game with great potential.


Rated 1.5 / 5 stars

leo says

tried to make my own player but it dosent work!!!!!


Rated 3 / 5 stars

Flash =/= marketable platform

have you ever thought of making this game using an actual programming code?

because Flash, to put it bluntly, is complete crap when it comes to fluidity and stability. it practically takes a supercomputer to run a 320 x 240 TWO DIMENSIONAL ANIMATION on high quality.

that's why people are adverse to paying for a membership. the game is a big glitchfest because you're trying to make Flash do something it wasn't intended for.

if you make the game using a good programming code that will allow your game to push itself to the limit, people will buy it. ESPECIALLY if you really are a good programmer and the game runs 100 times better than the Flash version.

otherwise, you'll run into the same constant problems you're been having since the original game a few years back.

hechaos responds:

Yeah Flash has its limitations - ti's slow and doesn't have hardware graphical acceleration. On the flipside it is fast to build, easy to learn and has a massive audience reach. So for lone developers, it's the way to go. So I'll continue to bulld in flash and hope the player catches up with what I'd like to build with it.

And also, I'm a designer - I'm not a hard core programmer. I could never learn C++.