Gravitex by kchamp



Author & File Information

Thoroughbred

Main Theme

'Thoroughbred'

by: KuromoriBarba


Submitted: 12/04/2008 | 08:57PM EST

File Info: Game | 1.3 MB | Add Game to Favorites

Genre: Puzzles - Other

Current Score: 3.86 / 5.00

701 votes | 5,844 views

  • Daily 4th Place Daily 4th Place – 12/05/2008

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Author Comments

Fire your way through 25 unique levels in this mind bending physics-based game!

UP/DOWN arrow keys = power
LEFT/RIGHT arrow keys = angle
SPACE = fire
R = reset

Enjoy! :D

19 reviews | Log in to write a review | Share this!

The people have spoken

Average Score: 7.8 / 10

Score: 7
dzes

"Interesting."

by: dzes
date: December 20, 2008

I really liked the trace after yellow ball and whole visual aspect but the game itself was too much of just a shoot a wish for some luck. If there was something that would make it much more logical would be fantastic.

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Score: 7
Illcathor

"Interesting"

date: December 20, 2008

I have not played orbit runner so the comparasin is waisted on me. I think it is a good consept that could use a story. The gravity theam brings to mind Kyle Katurns escape from the maw instalation aboard the Sun Crusher. Perhaps once the corce and velocity are set you could shoot photon torpedoes at persueing tie fighters?

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Score: 9
chikbob

"I like it"

date: December 8, 2008

besides the fact that it is the same as orbit runner, and that it can be beaten continuously after going thru it once, i think it is a good game, i wasted 45 min. of mylife playing it.

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Score: 6
crapatflash

"Meh."

date: December 5, 2008

It's a pretty average game. I agree with gamezhero, it is very 'Orbit Runner'-esque,
And the gravity and repulsion is pretty much the same as Glaiel-Gamers 'Magnetism'. It's a good game in all, but the concept and execution were under par.

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Score: 9
WhipWhop

"been there beat that"

date: December 5, 2008

the scoreing system was my biggest problem with it as if you go through the game and get all the power and angle combo written down you can get 2500 pts everytime.. there is no skill involved. also sometimes when my ball was coming back around the effects of the balls didn't seem to repel or attract it anymore.. but that could be the formula you used. oh and i made a similar game about 6 years ago in turbo pascal programming language.. maybe get a more origional concept as has been mentioned by other reviewers

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