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Madness Combat Defense
Great Tower Defense game.
Pick up towers on the lower left, and place them in the field. Stop the madness men before they can cross the field.
This game was made with Krinkels express permission, (He got a cut of the sponsorship $$)
Nicely done but...
-if You will change quality during a wave of enemies,they will have some problems with moving.It can give you some time for your turrets.
-there is a small trick that you can use.Build a labirynth-like path ("S" type for example) you can sell one turret to create a shorter route for enemies.They will change their course to that gap.Then,put anything in that place,and they will go back again with the old route.Then again,and again....until you will get totally bored.
I've got to 86th level-not becouse it was difficult but becose it was soooo boooring to wait for all the kills...guy on 76th level has 1,168,400,001 HP POINTS ! Jeeeez...even with all the guns that can deal 200k damage it take ages to finish foes like him.
Game is good but i want more upgrades-try to create something like combine-turret-upgrade system...put 4 turrets next to each other,buy max upgrades and then BOOM-there is a new super-duper-turret.Easy?Yep...
4/5 & 7/10 thumbs up!
Could be better
Good idea. Heres some tips.
- Sandbox Mode
- Make some of medium towers(like the machine gun) less expensive
- Make some of the top towers(like the war cannon) less expensive
- Add more waves between bosses.(zombies, LEETs, 1337, etc.)
- Have many different bosses. (Tricky, Hank, WTF Tricky, Jebus, Auditor, this is based on the Madness Combat series, RIGHT?)
By the way, for those who don't know, WTF Tricky is when Tricky turns into the big, white, flaming, monster.
Wtf are you idiots talking about???
This is a great game! Its actually easy!!! The trick is use your towers as a path to block then enemies.
A bit too hard
I d have to agree with some people, the game gets too hard way too fast, and you dont get any decent amount of money for killing the enemies and they can easily just avoid the units you use by just moving a bit that makes it nearly impossible to clear. You also needed more variety on the monsters but the bosses are really well made. This game could have kicked ass but it really doesnt due to minor important things like dificulty and reward money. In my personal opinion you could say its a mixed bag
It's not bad but not good either
It was a nice idea but i agree with akakscase, the difficulty was too high and without a path it's too hard to kill all the men, although the towers were nice and it had good starting money there were way too many guys on the first level.
A retro-inspired 2D Action RPG set in the distant future (DEMO)
Travel the world on an epic shark lifting adventure!
What happens after the final boss is defeated?
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